Image-space collision detection through alternate surface peeling

被引:0
|
作者
Jang, Han-Young [1 ]
Jeong, TaekSang [1 ]
Han, JungHyun [1 ]
机构
[1] Korea Univ, Coll Informat & Commun, Game Res Ctr, Seoul 136701, South Korea
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中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
This paper presents anew image-space algorithm for real-time collision detection, where the CPU computes the potentially colliding sets, and the CPU performs the standard triangle/triangle intersection test. The major strengths of the proposed algorithm can be listed as follows: it can handle dynamic models including deforming and fracturing objects, it can take both closed and open objects, it does not require any preprocessing but is quite efficient, and its accuracy is proportional to the visual sensitivity or can be controlled on demand. The proposed algorithm would fit well to real-time applications such as 3D games.
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页码:66 / +
页数:2
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