Simplifying Game Mechanics: Gaze as an Implicit Interaction Method

被引:8
|
作者
Navarro, Diego [1 ]
Sundstedt, Veronica [1 ]
机构
[1] Blekinge Inst Technol, Karlshamn, Sweden
关键词
Implicit Interaction; Game Mechanic Simplification; Gaze Interaction; Eye Tracking; Video Games;
D O I
10.1145/3145749.3149446
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
This paper explores the possibilities of using player gaze as an implicit interaction method, to simplify game mechanics in a space shooting video game. First, a set of five experienced players were eye-tracked while playing the game Ikaruga where gaze information was recorded. The observed gaze patterns from these players were used to design two novel implicit interaction techniques. The techniques aimed to reduce the complexity of common game mechanics from this genre. Two video game prototypes were then developed. Both made use of traditional mechanics, but only one featured the gaze-based implicit interaction techniques (Figure 1). Nine participants then played both prototypes in a user study. A questionnaire was used to evaluate their experience with the implicit interaction techniques. Also, the final scores of each player were recorded to analyze if there was any significant change in performance between the prototypes, due to an unfair advantage provided by the interaction techniques. Results show that participants had an overall positive experience and agreeing that the gaze interaction provided a game mechanic simplification. Additionally, there was no significant difference in the score results when comparing both of the interaction techniques.
引用
收藏
页数:4
相关论文
共 50 条
  • [31] Implicit immersed boundary method for fluid-structure interaction
    Cai, Shang-Gui
    Ouahsine, Abdellatif
    Favier, Julien
    Hoarau, Yannick
    HOUILLE BLANCHE-REVUE INTERNATIONALE DE L EAU, 2017, (01): : 33 - 36
  • [32] Implicit Interaction with an Autonomous Personal Mobility Vehicle: Relations of Pedestrians' Gaze Behavior with Situation Awareness and Perceived Risks
    Liu, Hailong
    Hirayama, Takatsugu
    Morales Saiki, Luis Yoichi
    Murase, Hiroshi
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2023, 39 (10) : 2016 - 2032
  • [33] THE CSP METHOD FOR SIMPLIFYING KINETICS
    LAM, SH
    GOUSSIS, DA
    INTERNATIONAL JOURNAL OF CHEMICAL KINETICS, 1994, 26 (04) : 461 - 486
  • [34] SIMPLIFYING THE TRAVEL COST METHOD
    STYNES, DJ
    DONNELLY, DM
    TRANSACTIONS OF THE AMERICAN FISHERIES SOCIETY, 1987, 116 (03) : 432 - 440
  • [35] Lessons Learned from Designing and Implementing Interaction Mechanics for Viewer Participation in Game Streaming
    Mrazek, Pavel
    Mirza-Babaei, Pejman
    Wallner, Gunter
    Kriglstein, Simone
    HUMAN-COMPUTER INTERACTION - INTERACT 2023, PT IV, 2023, 14145 : 517 - 522
  • [36] A METHOD FOR SIMPLIFYING BOOLEAN FUNCTIONS
    SCHEINMAN, AH
    BELL SYSTEM TECHNICAL JOURNAL, 1962, 41 (04): : 1337 - +
  • [37] Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education
    Kalmpourtzis, George
    Romero, Margarida
    INTERNATIONAL JOURNAL OF SERIOUS GAMES, 2020, 7 (04): : 75 - 88
  • [38] Explicit versus implicit gaze processing assessed by ERPs
    Itier, Roxane J.
    Alain, Claude
    Kovacevic, Natasa
    McIntosh, Anthony R.
    BRAIN RESEARCH, 2007, 1177 : 79 - 89
  • [39] Implicit Perceptions of Closeness From the Direct Eye Gaze
    Cui, Mengmeng
    Zhu, Minghao
    Lu, Xiaomin
    Zhu, Lei
    FRONTIERS IN PSYCHOLOGY, 2019, 9
  • [40] On Lagrangian mechanics and the implicit material point method for large deformation elasto-plasticity
    Coombs, William M.
    Augarde, Charles E.
    Brennan, Andrew J.
    Brown, Michael J.
    Charlton, Tim J.
    Knappett, Jonathan A.
    Motlagh, Yousef Ghaffari
    Wang, Lei
    COMPUTER METHODS IN APPLIED MECHANICS AND ENGINEERING, 2020, 358