BubbleMumble: A Serious Game for the Dissemination of Scientific Results in Secondary Schools

被引:0
|
作者
Signa, Alessandro [1 ,2 ]
Gentile, Manuel [1 ,3 ]
Picciotto, Sabrina [4 ]
Cusimano, Antonella [4 ]
Perna, Salvatore [1 ,2 ]
机构
[1] Natl Res Council Italy CNR, Inst Educ Technol ITD, Palermo, Italy
[2] Univ Palermo, Dept Engn, Palermo, Italy
[3] Univ Turin, Dept Comp Sci, Turin, Italy
[4] Natl Res Council Italy CNR, Inst Res & Biomed Innovat IRIB, Palermo, Italy
来源
CSEDU: PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION - VOL 2 | 2022年
关键词
Serious Game; Dissemination; GBL; EMPIRICAL-EVIDENCE; COMPUTER GAMES; ENGAGEMENT; EDUCATION;
D O I
10.5220/0011043000003182
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Disseminating the scientific results of a project, especially to young audiences such as secondary school students, is a difficult task. Often the worlds of research and school are so far apart in terms of communication that there is a risk of dissipating dissemination efforts without achieving satisfactory results. Serious Games are a tool that can respond to this problem by providing a fun and effective environment that is very close to the world of young people, and that uses familiar language through which the educational content can be conveyed. In this paper, we will present BubbleMumble, a Serious Game designed and implemented to disseminate the results of the European project VES4US. We will also describe the project together with its dissemination objectives, and finally, we will present the results of an experiment on the use of the serious game involving 131 students of the secondary school.
引用
收藏
页码:467 / 474
页数:8
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