Effects of a Gamification and Flipped-Classroom Program for Teachers in Training on Motivation and Learning Perception

被引:52
|
作者
Gomez-Carrasco, Cosme-Jesus [1 ]
Monteagudo-Fernandez, Jose [1 ]
Moreno-Vera, Juan-Ramon [1 ]
Sainz-Gomez, Marta [1 ]
机构
[1] Univ Murcia, Dept Math & Social Sci Teaching, Campus Espinardo, E-30100 Murcia, Spain
来源
EDUCATION SCIENCES | 2019年 / 9卷 / 04期
关键词
gamification; flipped-classroom; motivation; teacher education; social sciences teaching; student perceptions; PRESERVICE TEACHERS; EDUCATION; STUDENT; TECHNOLOGY; ENGAGEMENT; MODEL; SATISFACTION; INSTRUCTION; PERFORMANCE; ELEMENTS;
D O I
10.3390/educsci9040299
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
We present the results of a training program with future Primary Education teachers on the impact on motivation and perception of learning achieved through strategies and techniques associated with gamma and flipped-classroom. The program was run in four classroom groups (n = 210) at the University of Murcia (Spain) and the aim was to analyze the effect that the gamification-based and flipped-classroom program has on motivation and learning. Information was collected through a perceptions questionnaire. Descriptive statistics are shown; mean tests (t of Student and ANOVA of a factor) and Pearson correlations between subscales. The data show a very positive impact on motivation, the learning achieved, and the strategies applied in the program. Some differences between group-class and gender are discussed, and some future improvements of the program are put forward.
引用
收藏
页数:15
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