共 50 条
- [31] GABALL Project: Serious Games Based Language Learning GLOBAL CONFERENCE ON LINGUISTICS AND FOREIGN LANGUAGE TEACHING (LINELT-2013), 2014, 136 : 350 - 354
- [32] Learning analytics for location-based serious games PROCEEDINGS OF 2018 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON) - EMERGING TRENDS AND CHALLENGES OF ENGINEERING EDUCATION, 2018, : 1192 - 1200
- [33] Towards a physiology based difficulty control system for serious games 2015 6TH IEEE INTERNATIONAL CONFERENCE ON COGNITIVE INFOCOMMUNICATIONS (COGINFOCOM), 2015, : 323 - 328
- [34] Design and Development of Mobile Games Based on Android Platform MODERN COMPUTER SCIENCE AND APPLICATIONS II (MCSA 2017), 2017, : 41 - +
- [35] A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes Multimedia Tools and Applications, 2018, 77 : 2849 - 2871
- [37] Serious Games or Challenge-based Learning - A comparative analysis of learning models in the teaching of lean manufacturing PROCEEDINGS OF THE 2020 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON 2020), 2020, : 1542 - 1549
- [39] Bridging Emotional Design and Serious Games: Towards Affective Learning Design Patterns PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON GAME BASED LEARNING (ECGBL 2021), 2021, : 863 - 871
- [40] Towards a mobile serious game environment for children self-learning GOODTECHS '18: PROCEEDINGS OF THE 4TH EAI INTERNATIONAL CONFERENCE ON SMART OBJECTS AND TECHNOLOGIES FOR SOCIAL GOOD (GOODTECHS), 2018, : 100 - 105