A survey on game theoretical methods in Human-Machine Networks

被引:24
|
作者
Liang, Xueqin [1 ]
Yan, Zheng [1 ,2 ]
机构
[1] Xidian Univ, Sch Cyber Engn, State Key Lab Integrated Serv Networks, Xian, Shaanxi, Peoples R China
[2] Aalto Univ, Dept Commun & Networking, Espoo, Finland
基金
芬兰科学院;
关键词
Bitcoin; Crowdsourcing; Equilibrium; Game theory; Human-Machine Networks; Internet of Things (IoT); WIRELESS SENSOR NETWORKS; INCENTIVE MECHANISMS; TRUST MANAGEMENT; COALITION GAME; INTERNET; THINGS; MODEL; STRATEGIES; SCHEME;
D O I
10.1016/j.future.2017.10.051
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
A number of information and resource sharing systems arise and become popular with the rapid development of communication technologies and mobile smart devices. The interactions between humans and machines are intense and their synergistic reactions have attracted special attention for the reason of forming so called Human-Machine Networks (HMN). HMNs refer to these networks where humans and machines work together to provide synergistic effects on their payoffs. Game theory, which can capture the interactions among players dexterously, has been widely used in solving various problems in HMN systems from the view of economics. In this paper, we extensively review the literature about game theoretical methods in HMNs, in particular focusing on its typical systems such as crowdsourcing, an elemental HMN and Internet of Things (IoT), a hybrid HMN, as well as Bitcoin. We propose a series of requirements to evaluate existing work. For reviewing and analyzing each system, we specify application purposes, players, strategies, game models and equilibria based on our proposed requirements. In the sequel, we identify a number of common and distinct open issues in HMNs and point out future research directions. (C) 2017 The Authors. Published by Elsevier B.V.
引用
收藏
页码:674 / 693
页数:20
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