Behavioral intention of mental health practitioners toward the adoption of virtual humans in affect recognition training

被引:3
|
作者
Garcia, Arturo S. [1 ,2 ]
Fernandez-Sotos, Patricia [3 ,4 ]
Gonzalez, Pascual [1 ,2 ,4 ]
Navarro, Elena [1 ,2 ,4 ]
Rodriguez-Jimenez, Roberto [4 ,5 ,6 ]
Fernandez-Caballero, Antonio [1 ,2 ,4 ]
机构
[1] Inst Invest Informat Albacete, Unidad Multidisciplinar Invest Neurocognic & Emoc, Albacete, Spain
[2] Univ Castilla La Mancha, Dept Sistemas Informat, Albacete, Spain
[3] Complejo Hosp Univ Albacete, Serv Salud Mental, Albacete, Spain
[4] Biomed Res Networking Ctr Mental Hlth CIBERSAM, Madrid, Spain
[5] Inst Invest Sanitaria Hosp 12 Octubre Imas12, Area Neurociencias & Salud Mental, Cognic & Psicosis, Madrid, Spain
[6] Univ Complutense Madrid, CogPsy Grp, Madrid, Spain
来源
FRONTIERS IN PSYCHOLOGY | 2022年 / 13卷
关键词
affect recognition; mental health; social cognition; technology acceptance; UTAUT2; virtual humans; SOCIAL COGNITION; PLS-SEM; SCHIZOPHRENIA; REALITY; INTELLIGENCE; ACCEPTANCE; EMOTION; FACES;
D O I
10.3389/fpsyg.2022.934880
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
This paper explores the key factors influencing mental health professionals' behavioral intention to adopt virtual humans as a means of affect recognition training. Therapies targeting social cognition deficits are in high demand given that these deficits are related to a loss of functioning and quality of life in several neuropsychiatric conditions such as schizophrenia, autism spectrum disorders, affective disorders, and acquired brain injury. Therefore, developing new therapies would greatly improve the quality of life of this large cohort of patients. A questionnaire based on the second revision of the Unified Theory of Acceptance and Use of Technology (UTAUT2) questionnaire was used for this study. One hundred and twenty-four mental health professionals responded to the questionnaire after viewing a video presentation of the system. The results confirmed that mental health professionals showed a positive intention to use virtual reality tools to train affect recognition, as they allow manipulation of social interaction with patients. Further studies should be conducted with therapists from other countries to reach more conclusions.
引用
收藏
页数:11
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