New Trend of Serious Game: Video Game for Cognitive Capability Training of the Aged

被引:0
|
作者
Rui, Jiang
Shi Minyong
机构
来源
MECHATRONICS ENGINEERING, COMPUTING AND INFORMATION TECHNOLOGY | 2014年 / 556-562卷
关键词
Serious game; video game for the aged; Alzheimer's disease;
D O I
10.4028/www.scientific.net/AMM.556-562.6492
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
As an experience digital game, serious game takes training, education or treatment as its purposes, social learning, identity projection and other theories as development bases. It is featured with scientificity, multi-modal, narrative and exploration, and has been widely applied in such fields as military, education and healthcare, etc. In recent years, with increasing number of countries confronted with aging population problem, many researchers gradually shift attention to cognitive capacity training of the elderly by virtue of serious game. The article intends to discuss the research situation of video game for the aged as well as development direction of Chinese video game for the aged, by elaborating video game features for the aged and its significant advantages of prevention of Alzheimer's disease.
引用
收藏
页码:6492 / 6495
页数:4
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