New Trend of Serious Game: Video Game for Cognitive Capability Training of the Aged

被引:0
|
作者
Rui, Jiang
Shi Minyong
机构
关键词
Serious game; video game for the aged; Alzheimer's disease;
D O I
10.4028/www.scientific.net/AMM.556-562.6492
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
As an experience digital game, serious game takes training, education or treatment as its purposes, social learning, identity projection and other theories as development bases. It is featured with scientificity, multi-modal, narrative and exploration, and has been widely applied in such fields as military, education and healthcare, etc. In recent years, with increasing number of countries confronted with aging population problem, many researchers gradually shift attention to cognitive capacity training of the elderly by virtue of serious game. The article intends to discuss the research situation of video game for the aged as well as development direction of Chinese video game for the aged, by elaborating video game features for the aged and its significant advantages of prevention of Alzheimer's disease.
引用
收藏
页码:6492 / 6495
页数:4
相关论文
共 50 条
  • [1] Action video game training for cognitive enhancement
    Green, C. Shawn
    Bavelier, Daphne
    CURRENT OPINION IN BEHAVIORAL SCIENCES, 2015, 4 : 103 - 108
  • [2] A Serious Video Game on Cybersecurity
    Bassi, Giorgia
    Fabbri, Stefania
    Vaccarelli, Anna
    ENTERTAINMENT COMPUTING, ICEC 2023, 2023, 14455 : 341 - 345
  • [3] EFFECTS OF A SERIOUS GAME TRAINING ON COGNITIVE FUNCTIONS IN OLDER ADULTS
    Kim, Kang-Won
    Choi, Younggeun
    You, Heechoeon
    Na, Duk L.
    Yoh, Myeung-Sook
    Park, Jong-Kwan
    Seo, Jeong-Hwan
    Ko, Myoung-Hwan
    JOURNAL OF THE AMERICAN GERIATRICS SOCIETY, 2015, 63 (03) : 603 - 605
  • [4] Serious game for radiotherapy training
    Kayed, Jessika El
    Akl, Tony
    Massoud, Chadi
    Margossian, Christelle
    Fayad, Hadi
    Fares, Georges
    Felefly, Tony
    Rihana, Sandy
    BMC MEDICAL EDUCATION, 2024, 24 (01)
  • [5] A Serious Game for EVAcuation Training
    Silva, Jose Fernando
    Almeida, Joao Emilio
    Rossetti, Rosaldo J. F.
    Coelho, Antonio Leca
    2013 IEEE 2ND INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH), 2013,
  • [6] MAthE the Game: A Serious Game for Education and Training in News Verification
    Katsaounidou, Anastasia
    Vrysis, Lazaros
    Kotsakis, Rigas
    Dimoulas, Charalampos
    Veglis, Andreas
    EDUCATION SCIENCES, 2019, 9 (02):
  • [7] A Serious Game Prototype of Combined Cognitive Training for Alzheimer's Patients
    Yang, Xiao
    Tang, Muran
    Ushaw, Gary
    2024 IEEE INTERNATIONAL CONFERENCE ON CYBERNETICS AND INTELLIGENT SYSTEMS, CIS AND IEEE INTERNATIONAL CONFERENCE ON ROBOTICS, AUTOMATION AND MECHATRONICS, RAM, CIS-RAM 2024, 2024, : 537 - 542
  • [8] Video game training enhances cognitive control in older adults
    J. A. Anguera
    J. Boccanfuso
    J. L. Rintoul
    O. Al-Hashimi
    F. Faraji
    J. Janowich
    E. Kong
    Y. Larraburo
    C. Rolle
    E. Johnston
    A. Gazzaley
    Nature, 2013, 501 : 97 - 101
  • [9] Video game training enhances cognitive control in older adults
    Anguera, J. A.
    Boccanfuso, J.
    Rintoul, J. L.
    Al-Hashimi, O.
    Faraji, F.
    Janowich, J.
    Kong, E.
    Larraburo, Y.
    Rolle, C.
    Johnston, E.
    Gazzaley, A.
    NATURE, 2013, 501 (7465) : 97 - +
  • [10] Cognitive enhancement in video game players: The role of video game genre
    Dobrowolski, Pawel
    Hanusz, Krzysztof
    Sobczyk, Bartosz
    Skorko, Maciek
    Wiatrow, Andrzej
    COMPUTERS IN HUMAN BEHAVIOR, 2015, 44 : 59 - 63