A real-time GPU-based wall detection algorithm for mapping and navigation in indoor environments

被引:0
|
作者
Moradil, Hadi [1 ]
Kwon, Fun [2 ]
Sohn, Dae Neung [2 ]
Han, JungHyun [2 ]
机构
[1] Univ So Calif, Dept Comp Sci, Los Angeles, CA 90089 USA
[2] Korea Univ, Coll Informat & Commun, Seoul, South Korea
关键词
D O I
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中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In robotic applications, there is a growing trend for developing human-like real-time interaction capabilities. A good example can be found in Simultaneous localization and mapping technique, where a robot or an autonomous vehicle builds up a map within an unknown environment while at the same time keeping track of its current position. Especially in indoor environments, wall detection is often a critical part of SLAM: it plays a key role in scene interpretation and 3D workspace modeling. Further, it also reduces the size of the map. This paper presents an effective and real-time approach for detecting walls in indoor environment using GPU (graphics processing unit). The experimental results show the feasibility of using GPU as a coprocessor in robotic applications.
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页码:1072 / +
页数:2
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