Effects of a situated 3D computational problem-solving and programming game-based learning model on students' learning perception and cognitive loads

被引:4
|
作者
Hong, Tzu-Yin [1 ]
Chu, Hui-Chun [1 ]
机构
[1] Soochow Univ, Dept Comp Sci & Informat Management, Taipei, Taiwan
关键词
Computational problem-solving; game-based learning; cognitive load; programming logic; PERFORMANCE;
D O I
10.1109/IIAI-AAI.2017.96
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This study develops a situated 3D computational problem-solving and programming game-based learning (GBL) approach to engage students in learning and practicing their programming skills. Programming and computational problem solving have received a great emphasis from educators in recent years. Besides, game-based learning not only provides a learning method different from conventional one-directional classes for learners to absorb knowledge but also engages learners in learning activities. Therefore, a situated 3D computational problem-solving and programming game-based learning model was developed to cultivate learners in a department of computers science and information management to use programming logic to solve problems. A quasi-experimental design was adopted. The control group used a conventional programming course while the experimental group adopted the situated 3D programming game-based learning model to investigate the effects of program-logic problem solving ability, degree of satisfaction with the learning approach and cognitive loads. It was found that although the proposed mode did not promote learners' program-logic problem solving ability immediately in a short-term, students showed a better satisfaction in solving program-logic problems and devoted more time in the games. Almost all students completed all program-logic missions. Furthermore, it was also found that the learners in the experimental group showed better degree of satisfaction with the learning approach and had lower mental efforts, implying that using the situated 3D programming game-based learning mode can effectively lower students' cognitive load and engage them in the situated game to complete the program-logic learning in the course.
引用
收藏
页码:596 / 600
页数:5
相关论文
共 50 条
  • [31] Comparing 2D and 3D game-based learning environments in terms of learning gains and student perceptions
    Ak, Oguz
    Kutlu, Birgul
    BRITISH JOURNAL OF EDUCATIONAL TECHNOLOGY, 2017, 48 (01) : 129 - 144
  • [32] The Effect of Problem-Based Learning Strategies and Cognitive Styles on Junior High School Students' Problem-Solving Abilities
    Surur, Miftahus
    Degeng, I. Nyoman Sudana
    Setyosari, Punaji
    Kuswandi, Dedi
    INTERNATIONAL JOURNAL OF INSTRUCTION, 2020, 13 (04) : 35 - 48
  • [33] Device Learning Development Using Cabri 3d With Problem-Solving Method Based On Oriented Critical Thinking Ability And Learning Achievements Of Junior High School Students
    Daud
    Santoso, Rusgianto Heri
    PROCEEDINGS OF THE 5TH ASIA PASIFIC EDUCATION CONFERENCE (AECON 2018), 2018, 267 : 23 - 28
  • [34] Digital Game-Based Language Learning in 3D Immersive Environments: The GUINEVERE Project
    Thomas, Michael
    Benin, Silvia
    Schneider, Christel
    Rainbow, Carol Ann
    Can, Tuncer
    Simsek, Irfan
    Kose Biber, Sezer
    Philp, Heike
    Zwart, Nick
    Turchetta, Barbara
    Benedetti, Fausto
    Garista, Patrizia
    Cinganotto, Letizia
    PROCEEDINGS OF THE 11TH INNOVATION IN LANGUAGE LEARNING INTERNATIONAL CONFERENCE, 2018, : 103 - 106
  • [35] Development of an Authoring Tool for the Creation of Individual 3D Game-Based Learning Environments
    Klopp, Marco
    Doerringer, Antonia
    Eigler, Tobias
    Bartel, Paula
    Hochstetter, Marvin
    Weishaupt, Andreas
    Geirhos, Philipp
    Abke, Joerg
    Hagel, Georg
    Elsebach, Jens
    Rossmann, Raphael
    PROCEEDINGS OF THE 5TH EUROPEAN CONFERENCE ON SOFTWARE ENGINEERING EDUCATION, ECSEE 2023, 2023, : 204 - 209
  • [36] Game-Based Learning Using a 3D Virtual World in Computer Engineering Education
    Xenos, M.
    Maratou, V.
    Ntokas, I.
    Mettouris, C.
    Papadopoulos, G. A.
    PROCEEDINGS OF 2017 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2017), 2017, : 1078 - 1083
  • [37] The Effects of Cognitive Strategy Instruction on Knowledge of Math Problem-Solving Processes of Middle School Students With Learning Disabilities
    Krawec, Jennifer
    Huang, Jia
    Montague, Marjorie
    Kressler, Benikia
    de Alba, Amanda Melia
    LEARNING DISABILITY QUARTERLY, 2013, 36 (02) : 80 - 92
  • [38] THE EFFECTS OF COGNITIVE AND METACOGNITIVE STRATEGY INSTRUCTION ON THE MATHEMATICAL PROBLEM-SOLVING OF MIDDLE SCHOOL STUDENTS WITH LEARNING-DISABILITIES
    MONTAGUE, M
    JOURNAL OF LEARNING DISABILITIES, 1992, 25 (04) : 230 - 248
  • [39] The Application of ADDIE Model in Developing Adventure Game-based Multimedia Learning to Improve Students' Understanding of Basic Programming
    Hidayanto, Dimas Restu
    Munir
    Rahman, Eka Fitrajaya
    Kusnendar, Jajang
    2017 3RD INTERNATIONAL CONFERENCE ON SCIENCE IN INFORMATION TECHNOLOGY (ICSITECH), 2017, : 307 - 312
  • [40] Effectiveness of the Flipped Project-Based Learning Model Based on Moodle LMS to Improve Student Communication and Problem-Solving Skills in Learning Programming
    Ruslan, Ruslan
    Lu'mu, Lu'mu
    Fakhri, M. Miftach
    Ahmar, Ansari Saleh
    Fadhilatunisa, Della
    EDUCATION SCIENCES, 2024, 14 (09):