Real-world Data for Virtual Reality Experiences: Interpreting Excavations

被引:0
|
作者
Antlej, Kaja [1 ]
Bykersma, Matthew [1 ]
Mortimer, Michael [1 ]
Vickers-Rich, Pat [2 ]
Rich, Thomas [3 ]
Horan, Ben [1 ]
机构
[1] Deakin Univ, Sch Engn, Geelong, Vic, Australia
[2] Swinburne Univ Technol, PrimeSCI, Melbourne, Vic, Australia
[3] Museums Victoria, Palaeontol, Melbourne, Vic, Australia
关键词
Virtual Reality; 360-degree videography; photogrammetry; 3D scanning; paleontology; IMMERSIVE JOURNALISM; AUTHENTICITY; MUSEUM; HERITAGE; GAMES; POWER;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Paleontological and archaeological excavations are usually relatively abstract to general audiences, yet they contextualize heritage in the present much better than if the scientific discoveries are interpreted only with fossils, artifacts and accompanying reconstructions. In this work, we explore how real-world, as well as multi-resource data, can be used for Virtual Reality (VR) experiences. We present the development and results, including preliminary user evaluations, of a 360-degree head-mounted display (HMD) experience of a dinosaur dig at the Eric the RedWestat Cape Otway in Victoria, Australia. The experience was part of The Little L Project, a pilot exhibition exploring the use of Mixed Reality (MR) technologies in museums. A similar approach could be used for communicating archaeological fieldworks.
引用
收藏
页码:338 / 345
页数:8
相关论文
共 50 条
  • [31] Virtual Humans in Augmented Reality: A First Step towards Real-World Embedded Virtual Roleplayers
    Hartholt, Arno
    Mozgai, Sharon
    Fast, Ed
    Liewer, Matt
    Reilly, Adam
    Whitcup, Wendy
    Rizzo, Albert Skip
    PROCEEDINGS OF THE 7TH INTERNATIONAL CONFERENCE ON HUMAN-AGENT INTERACTION (HAI'19), 2019, : 205 - 207
  • [32] The virtual cure for real-world prejudice? Secondary transfer effects of intergroup contact in virtual reality
    Tassinari, Matilde
    Harjunen, Ville Johannes
    Cocco, Veronica Margherita
    Vezzali, Loris
    Jasinskaja-Lahti, Inga
    JOURNAL OF COMMUNITY & APPLIED SOCIAL PSYCHOLOGY, 2024, 34 (05)
  • [33] Translating real-world evidence/real-world data
    Ravenstijn, Paulien
    CTS-CLINICAL AND TRANSLATIONAL SCIENCE, 2024, 17 (05):
  • [34] Facial Emotion Recognition: A Survey and Real-World User Experiences in Mixed Reality
    Mehta, Dhwani
    Siddiqui, Mohammad Faridul Haque
    Javaid, Ahmad Y.
    SENSORS, 2018, 18 (02):
  • [35] Equivalence of Real-World and Virtual-Reality Route Learning: A Pilot Study
    Lloyd, Joanne
    Persaud, Nathan V.
    Powell, Theresa E.
    CYBERPSYCHOLOGY & BEHAVIOR, 2009, 12 (04): : 423 - 427
  • [36] Barrier effects in real-world compared to virtual reality macro-environments
    Neidhardt, Eva
    Popp, Michael
    COGNITIVE PROCESSING, 2009, 10 : S158 - S158
  • [37] Brain Dynamics of Balance Loss in Virtual Reality and Real-world Beam Walking
    Studnicki, Amanda
    Ahsan, Ahmed Rageeb
    Ragan, Eric D.
    Ferris, Daniel P.
    2024 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW 2024, 2024, : 989 - 990
  • [38] Investigating the efficacy of virtual reality exposure for crowd management: a real-world application
    Alshaer, Abdulaziz
    FRONTIERS IN VIRTUAL REALITY, 2024, 5
  • [39] A Virtual Reality and Questionnaire Approach to Gathering Real-World Data for Agent-Based Crowd Simulation Models
    Sinclair, Jacob
    Suwanwiwat, Hemmaphan
    Lee, Ickjai
    PRESENCE-VIRTUAL AND AUGMENTED REALITY, 2019, 28 : 293 - 312
  • [40] Use of national databases: interpreting treatment outcomes using real-world data
    Subramanian, Melanie
    Kozower, Benjamin D.
    JOURNAL OF THORACIC DISEASE, 2018, 10 (12) : E828 - E829