Normalizing player surveillance through video game infographics

被引:3
|
作者
Svelch, Jan [1 ]
机构
[1] Charles Univ Prague, Fac Social Sci, Susice, Czech Republic
关键词
Big Data; data visualization; infographic; information graphic; surveillance; telemetry; trivia; video game;
D O I
10.1177/14614448221097889
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
As video game production is becoming increasingly data-driven, player surveillance shapes the everyday realities of users and developers. Remote online tracking and the resulting optimization and governance of in-game activity subscribe to the Big Data methodology as a way of accounting for entire player populations. By design, player surveillance serves the interests of developers and publishers, who have exclusive access to this proprietary data. Yet, discursively, these parties attempt to present surveillance as a mutually beneficial endeavor aimed at improving video games. A part of this strategy is the video game industry's selective information disclosure, which I explore empirically on the example of telemetry infographics. Based on a thematic analysis of 200 infographics from 127 games, I show how publicly disseminated infographics contribute to the normalization of player surveillance by presenting it as a source of harmless trivia to be collected and shared by fans and the specialized press.
引用
收藏
页码:3127 / 3145
页数:19
相关论文
共 50 条
  • [31] iGAME: Cognitive Game Analysis Through Eye Movements of the Player
    Akshay, S.
    Bhargav, B. Shreyas
    Amudha, J.
    PATTERN RECOGNITION AND MACHINE INTELLIGENCE, PREMI 2023, 2023, 14301 : 279 - 288
  • [32] Classification of Video Game Player Experience Using Consumer-Grade Electroencephalography
    Parsons, Thomas D.
    McMahan, Timothy
    Parberry, Ian
    IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, 2022, 13 (01) : 3 - 15
  • [33] Exploring Video Game Design and Player Retention- a Longitudinal Case Study
    Straat, Bjoern
    Verhagen, Harko
    MINDTREK'18: PROCEEDINGS OF THE 22ND INTERNATIONAL ACADEMIC MINDTREK CONFERENCE, 2018, : 39 - 48
  • [34] Detecting Video Game Player Burnout With the Use of Sensor Data and Machine Learning
    Smerdov, Anton
    Somov, Andrey
    Burnaev, Evgeny
    Zhou, Bo
    Lukowicz, Paul
    IEEE INTERNET OF THINGS JOURNAL, 2021, 8 (22) : 16680 - 16691
  • [35] Influence of audiovisual feedback on player behavior and performance in response to video game failure
    Nakamura, Takashi
    Miyata, Kazunori
    INTERNATIONAL WORKSHOP ON ADVANCED IMAGING TECHNOLOGY (IWAIT) 2021, 2021, 11766
  • [36] More Than a Game: Sports-Themed Video Games and Player Narratives
    Crawford, Garry
    Gosling, Victoria K.
    SOCIOLOGY OF SPORT JOURNAL, 2009, 26 (01) : 50 - 66
  • [37] Player Modeling: Towards In creasing the Consideration of Human Factors in Video Game Design
    Juarez-Ramirez, Reyes
    Medina-Rios, Jesus
    Marques-Olivas, Jacobo
    Mejia, Andres
    2014 IEEE INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS (ICCE), 2014, : 71 - 72
  • [38] Low-level visual features of video game interfaces and player expertise
    Caroux, Loic
    ACTES DE LA 28EME CONFERENCE DE L'ASSOCIATION FRANCOPHONE D'INTERACTION HOMME-MACHINE (IHM16), 2016, : 126 - 133
  • [39] Autonomous virtual player in a video game imitating human players : the ORION framework
    Buche, Cedric
    Even, Cindy
    Soler, Julien
    2018 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW), 2018, : 108 - 113
  • [40] Modality specific assessment of video game player's experience using the Emotiv
    McMahan, Timothy
    Parberry, Ian
    Parsons, Thomas D.
    ENTERTAINMENT COMPUTING, 2015, 7 : 1 - 6