The Lateralization of Attentional Functions in Action Video Game Players

被引:2
|
作者
Wu, Xia [1 ,2 ,3 ,4 ]
Zhang, Yan [1 ]
Guo, Maojie [1 ]
Jiang, Yunpeng [1 ,2 ,3 ]
Wang, Xiaozhuang [1 ,2 ,3 ]
机构
[1] Tianjin Normal Univ, Acad Psychol & Behav, Minist Educ, Key Res Base Humanities & Social Sci, Tianjin, Peoples R China
[2] Tianjin Normal Univ, Fac Psychol, Binshuixi Rd, Tianjin 300387, Peoples R China
[3] Tianjin Social Sci Lab StudentsMental Dev & Learn, Tianjin, Peoples R China
[4] Chinese Acad Sci, Inst Psychol, Beijing, Peoples R China
关键词
action video game players; attentional functions; hemisphere lateralization; attention network test; EFFICIENCY; PERFORMANCE; SYSTEM; SKILLS; TASK;
D O I
10.1027/1618-3169/a000522
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Action video game players (AVGPs) are proven to be significantly different from non-AVGPs (NAVGPs) in attention, which is proposed to be divided into three functional networks: alerting, orienting, and execution control. However, whether the hemispheric lateralization of attentional functions is influenced by the action video game is unclear. In the present study, we examined the lateralization of the three attentional functions in a group of AVGPs (n = 33) compared to NAVGPs (n = 34). The results showed that, relative to NAVGPs, the interactions between orienting and executive control in the left hemispheres of AVGPs were higher than those in the right hemisphere. Moreover, the correlations among the functions are much more sensitive in the left hemisphere. These results suggest significant left lateralization of the attentional functions in AVGPs.
引用
收藏
页码:198 / 205
页数:8
相关论文
共 50 条
  • [21] Improved control of exogenous attention in action video game players
    Cain, Matthew S.
    Prinzmetal, William
    Shimamura, Arthur P.
    Landau, Ayelet N.
    FRONTIERS IN PSYCHOLOGY, 2014, 5
  • [22] BRAIN SYSTEMS MEDIATING TOP-DOWN AND BOTTOM-UP ATTENTIONAL CONTROL NETWORKS IN ACTION VIDEO GAME PLAYERS
    Foecker, Julia
    Cole, Daniel
    Bavelier, Daphne
    JOURNAL OF COGNITIVE NEUROSCIENCE, 2013, : 123 - 124
  • [23] Flow State Requires Effortful Attentional Control but Is Experienced Effortlessly by Video Game Players
    Pujol, Morgane
    Caroux, Loic
    Lemercier, Celine
    INTERACTING WITH COMPUTERS, 2024, 36 (06) : 371 - 382
  • [24] Corticospinal properties are associated with sensorimotor performance in action video game players
    Giboin, Louis-Solal
    Reunis, Tom
    Gruber, Markus
    NEUROIMAGE, 2021, 226
  • [25] Connectivity in the Dorsal Visual Stream Is Enhanced in Action Video Game Players
    Cahill, Kyle
    Jordan, Timothy
    Dhamala, Mukesh
    BRAIN SCIENCES, 2024, 14 (12)
  • [26] Plasticity of Attentional Functions in Older Adults after Non-Action Video Game Training: A Randomized Controlled Trial
    Mayas, Julia
    Parmentier, Fabrice B. R.
    Andres, Pilar
    Ballesteros, Soledad
    PLOS ONE, 2014, 9 (03):
  • [27] Action video game players form more detailed representation of objects
    Sungur, Hande
    Boduroglu, Aysecan
    ACTA PSYCHOLOGICA, 2012, 139 (02) : 327 - 334
  • [28] Effects of a single bout of mobile action video game play on attentional networks
    Wang, Biye
    Jiang, Jiahui
    Guo, Wei
    PEERJ, 2023, 11
  • [29] MOTIVATION OF VIDEO GAME PLAYERS
    MORLOCK, H
    YANDO, T
    NIGOLEAN, K
    PSYCHOLOGICAL REPORTS, 1985, 57 (01) : 247 - 250
  • [30] Students and Video Game Players
    Magali, Moisy
    2ND EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2008, : 285 - 290