Exercise intensity of the upper limb can be enhanced using a virtual rehabilitation system

被引:17
|
作者
Banina, Melanie C. [1 ,2 ]
Molad, Roni [1 ,2 ]
Solomon, John S. [3 ,4 ]
Berman, Sigal [5 ,6 ]
Soroker, Nachum [7 ,8 ]
Frenkel-Toledo, Silvi [9 ]
Liebermann, Dario G. [10 ]
Levin, Mindy F. [1 ,2 ]
机构
[1] McGill Univ, Fac Med, Sch Phys & Occupat Therapy, Montreal, PQ, Canada
[2] Jewish Rehabil Hosp, Ctr Interdisciplinary Res Rehabil Greater Montrea, Feil & Oberfeld Res Ctr, Laval, PQ, Canada
[3] Manipal Acad Higher Educ, Manipal Coll Allied Hlth Sci MCOAHS, Dept Physiotherapy, Manipal, India
[4] Manipal Acad Higher Educ, Ctr Comprehens Stroke Rehabil & Res, Manipal, India
[5] Ben Gurion Univ Negev, Dept Ind Engn & Management, Beer Sheva, Israel
[6] Ben Gurion Univ Negev, Zlotowski Ctr, Beer Sheva, Israel
[7] Loewenstein Hosp & Rehabil Ctr, Dept Neurol Rehabil, Raanana, Israel
[8] Tel Aviv Univ, Sackler Fac Med, Tel Aviv, Israel
[9] Ariel Univ, Fac Hlth Sci, Dept Physiotherapy, Ariel, Israel
[10] Tel Aviv Univ, Sackler Fac Med, Stanley Steyer Sch Hlth Profess, Dept Phys Therapy, Tel Aviv, Israel
基金
以色列科学基金会; 加拿大健康研究院;
关键词
Stroke; upper limb; exercise therapy; personalized exercise; virtual reality; intensity; difficulty; STROKE SURVIVORS; THERAPY; TRIAL;
D O I
10.1080/17483107.2020.1765421
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Purpose: Motor recovery of the upper limb (UL) is related to exercise intensity, defined as movement repetitions divided by minutes in active therapy, and task difficulty. However, the degree to which UL training in virtual reality (VR) applications deliver intense and challenging exercise and whether these factors are considered in different centres for people with different sensorimotor impairment levels is not evidenced. We determined if (1) a VR programme can deliver high UL exercise intensity in people with sub-acute stroke across different environments and (2) exercise intensity and difficulty differed among patients with different levels of UL sensorimotor impairment. Methods: Participants with sub-acute stroke (<6 months) with Fugl-Meyer scores ranging from 14 to 57, completed 10 similar to 50-min UL training sessions using three unilateral and one bilateral VR activity over 2 weeks in centres located in three countries. Training time, number of movement repetitions, and success rates were extracted from game activity logs. Exercise intensity was calculated for each participant, related to UL impairment, and compared between centres. Results: Exercise intensity was high and was progressed similarly in all centres. Participants had most difficulty with bilateral and lateral reaching activities. Exercise intensity was not, while success rate of only one unilateral activity was related to UL severity. Conclusion: The level of intensity attained with this VR exercise programme was higher than that reported in current stroke therapy practice. Although progression through different activity levels was similar between centres, clearer guidelines for exercise progression should be provided by the VR application.
引用
收藏
页码:100 / 106
页数:7
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