Video Game Acceptance: A Meta-Analysis of the Extended Technology Acceptance Model

被引:35
|
作者
Wang, Xiaohui [1 ]
Goh, Dion Hoe-Lian [1 ]
机构
[1] Nanyang Technol Univ, Wee Kim Wee Sch Commun & Informat, 31 Nanyang Link, Singapore 637718, Singapore
关键词
video games; technology acceptance model; meta-analysis; hedonic oriented; utilitarian oriented; PLAY ONLINE GAMES; BUSINESS SIMULATION GAMES; USER ACCEPTANCE; CONTINUANCE INTENTION; INTRINSIC MOTIVATION; INFORMATION-SYSTEMS; GENDER-DIFFERENCES; PLANNED BEHAVIOR; COLLEGE-STUDENTS; FLOW EXPERIENCE;
D O I
10.1089/cyber.2017.0086
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The current study systematically reviews and summarizes the existing literature of game acceptance, identifies the core determinants, and evaluates the strength of the relationships in the extended technology acceptance model. Moreover, this study segments video games into two categories: hedonic and utilitarian and examines player acceptance of these two types separately. Through a meta-analysis of 50 articles, we find that perceived ease of use (PEOU), perceived usefulness (PU), and perceived enjoyment (PE) significantly associate with attitude and behavioral intention. PE is the dominant predictor of hedonic game acceptance, while PEOU and PU are the main determinants of utilitarian game acceptance. Furthermore, we find that respondent type and game platform are significant moderators. Findings of this study provide critical insights into the phenomenon of game acceptance and suggest directions for future research.
引用
收藏
页码:662 / 671
页数:10
相关论文
共 50 条
  • [41] A Study on Technology Acceptance of Digital Healthcare among Older Korean Adults Using Extended Tam (Extended Technology Acceptance Model)
    Zin, Khin Shoon Lei Thant
    Kim, Seieun
    Kim, Hak-Seon
    Feyissa, Israel Fisseha
    ADMINISTRATIVE SCIENCES, 2023, 13 (02)
  • [42] An Extended Technology Acceptance Model for Mobile Social Gaming Service Popularity Analysis
    Chen, Hui
    Rong, Wenge
    Ma, Xiaoyang
    Qu, Yue
    Xiong, Zhang
    MOBILE INFORMATION SYSTEMS, 2017, 2017
  • [43] Determinants of player acceptance of mobile social network games: An application of extended technology acceptance model
    Park, Eunil
    Baek, Seoin
    Ohm, Jay
    Chang, Hyun Joon
    TELEMATICS AND INFORMATICS, 2014, 31 (01) : 3 - 15
  • [44] Factors Determining Consumer Acceptance of NFC Mobile Payment: An Extended Mobile Technology Acceptance Model
    Zhang, Qingyu
    Khan, Salman
    Cao, Mei
    Khan, Safeer Ullah
    SUSTAINABILITY, 2023, 15 (04)
  • [45] What Drives Construction Practitioners' Acceptance of Intelligent Surveillance Systems? An Extended Technology Acceptance Model
    Lu, Ying
    Deng, Yunxuan
    BUILDINGS, 2022, 12 (02)
  • [46] Acceptance of apparel private sale sites by consumers: application of original and extended technology acceptance model
    Saricam, Canan
    JOURNAL OF THE TEXTILE INSTITUTE, 2015, 106 (10) : 1059 - 1070
  • [47] Acceptance of digital game-based learning by accounting and business lecturers: empirical evidence from Indonesia based on the extended Technology Acceptance Model
    Kuang, Tan Ming
    Agustina, Lidya
    Monalisa, Yani
    ACCOUNTING EDUCATION, 2024, 33 (04) : 391 - 413
  • [48] User acceptance of social learning systems in higher education: an application of the extended Technology Acceptance Model
    Akman, Ibrahim
    Turhan, Cigdem
    INNOVATIONS IN EDUCATION AND TEACHING INTERNATIONAL, 2017, 54 (03) : 229 - 237
  • [49] An empirical examination of the acceptance behaviour of hotel front office systems: An extended technology acceptance model
    Kim, Tae Goo
    Lee, Jae Hyoung
    Law, Rob
    TOURISM MANAGEMENT, 2008, 29 (03) : 500 - 513
  • [50] A meta-analysis of the impact of trust on technology acceptance model: Investigation of moderating influence of subject and context type
    Wu, Kewen
    Zhao, Yuxiang
    Zhu, Qinghua
    Tan, Xiaojie
    Zheng, Hua
    INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT, 2011, 31 (06) : 572 - 581