Can Video Games Enhance Creativity? Effects of Emotion Generated by Dance Dance Revolution

被引:36
|
作者
Hutton, Elizabeth
Sundar, S. Shyam [1 ,2 ]
机构
[1] Penn State Univ, Media Effects Res Lab, Coll Commun, University Pk, PA 16802 USA
[2] Sungkyunkwan Univ, Dept Interact Sci, Seoul, South Korea
关键词
MOOD; AROUSAL; ACTIVATION;
D O I
10.1080/10400419.2010.503540
中图分类号
G44 [教育心理学];
学科分类号
0402 ; 040202 ;
摘要
What role does emotion play in helping youth reach their creative potential? Does it alter how they process ideas, and how many ideas they can generate? By varying the levels of arousal associated with low, medium, and high levels of exertion in the video game Dance Dance Revolution, and inducing a positive or negative mood, this study offers evidence that emotion significantly affects creativity through the interaction of arousal and valence. Faced with the cognitive demand of creativity, lower arousal levels resulted in higher creativity scores when coupled with a negative mood. At high arousal levels, a positive mood resulted in greater creative potential than a negative mood. These results are discussed here in light of theories of emotion as a prime, as information, and as a moderator of attention.
引用
收藏
页码:294 / 303
页数:10
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