Video Games can Increase Creativity, but with Caveats

被引:41
|
作者
Blanco-Herrera, Jorge A. [1 ]
Gentile, Douglas A. [1 ]
Rokkum, Jeffrey N. [1 ]
机构
[1] Iowa State Univ, Ames, IA USA
关键词
INDIVIDUAL-DIFFERENCES; AGGRESSION; BEHAVIORS; VALIDITY;
D O I
10.1080/10400419.2019.1594524
中图分类号
G44 [教育心理学];
学科分类号
0402 ; 040202 ;
摘要
Although many studies have focused on aggression or visual-spatial cognition effects of video games, the problem-solving aspects have been largely ignored. This study sought to expand the existing literature on video game effects by focusing on a rarely-tested outcome: creative production. As a game with few rules and a high amount of player freedom, Minecraft exemplifies a game that fosters players' abilities for creative expression. This experimental study included 352 undergraduates and it compared the effect of playing Minecraft on creativity measures compared to watching a TV show (passive control), a driving game (game control), and playing Minecraft with specific instructions (an instructional control). A within-subjects analysis found a significant correlation between trait creativity and game play habits. Between-groups experimental analyses showed that players randomly assigned to play Minecraft without instruction demonstrated significantly higher scores on post-game creativity measures compared to those who played Minecraft with instructions to "be creative," those who played a driving game, or those who watched a television show. Results indicate that effects are not solely predicted by game mechanics, but also by the way the player plays.
引用
收藏
页码:119 / 131
页数:13
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