共 50 条
- [41] Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games ENTERTAINMENT COMPUTING - ICEC 2017, 2018, 10507 : 497 - 501
- [44] Design and Implementation of User Experience Model for Augmented Reality Systems MOMM 2020: THE 18TH INTERNATIONAL CONFERENCE ON ADVANCES IN MOBILE COMPUTING & MULTIMEDIA, 2020, : 48 - 57
- [47] Exploring an Augmented Reality Social Learning Game for Elementary School Students PROCEEDINGS OF IDC 2020, 2020, : 508 - 518
- [48] Exploring the Adoption of Virtual and Augmented Reality in Enhancing Interactive Learning in Tanzania 2019 IST-AFRICA WEEK CONFERENCE (IST-AFRICA), 2019,
- [49] Enriching Student Learning Experience using Augmented Reality and Smart Learning Objects ICMI'16: PROCEEDINGS OF THE 18TH ACM INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION, 2016, : 572 - 576
- [50] How Are Augmented and Virtual Reality Used in Smart Classrooms? 2ND INTERNATIONAL CONFERENCE ON SMART DIGITAL ENVIRONMENT (ICSDE'18), 2018, : 189 - 196