The Critical Success Factors on Gamification to Support the Learning Process in University

被引:0
|
作者
Ferdianto [1 ,2 ]
Masrek, Mohamad Noorman [2 ]
Ismail, Mohd Nasir [2 ]
Anwar, Norizan [2 ]
Kurniawan, Yohannes [1 ]
机构
[1] Bina Nusantara Univ, Sch Informat Syst, Dept Informat Syst, Jakarta, Indonesia
[2] Univ Teknol MARA, Fac Informat Management, Shah Alam, Selangor, Malaysia
关键词
Gamification; Learning; Critical Success Factors; University Students; Learning Process; MOTIVATION; EDUCATION; SYSTEM;
D O I
10.21834/ebpj.v7iSI10%20(Special%20Issue).4135
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
Gamification is the process of implementing a game strategy in the learning process. Gamification in the lecture environment increases creativity and interactivity and provides students a sensation of accomplishment (Sense of accomplishment). The development of communication technology increased rapidly, which impacted the development of the games industry, which attracted Indonesian people in this case. Therefore, gamification can be an alternative to represent innovative and exciting learning for students in Indonesia. In this Research, the authors tried to analyze the determinants of the effectiveness of learning using gamification
引用
收藏
页码:89 / 96
页数:8
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