Research on dynamic synchronization of multi channel three dimensional visual simulation system

被引:0
|
作者
Yao, Yongqiang [1 ,2 ]
Chen, Yaojie [1 ,2 ]
Xue, Yating [1 ,2 ]
Zhu, Xingliang [1 ,2 ]
机构
[1] Wuhan Univ Sci & Technol, Coll Comp Sci & Technol, Hubei Prov Key Lab Intelligent Informat Proc & Re, Wuhan 430065, Hubei, Peoples R China
[2] Wuhan Univ Sci & Technol, Coll Comp Sci & Technol, Wuhan 430065, Hubei, Peoples R China
关键词
dynamic synchronization method; multi-channel synchronization; frame bucket locking synchronization algorithm; motion smoothing algorithm;
D O I
暂无
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
In order to guarantee the synchronization of multi-simulation entities in the multi-channel 3D visual simulation system, the dynamic synchronization method is of great significance. By improving the traditional bucket synchronization algorithm, the paper presents and implements the frame bucket lock synchronization algorithm, which effectively solves the problem of image ghosting and tearing that may occur when the moving entity traverses the critical region of the three-dimensional virtual simulation system of multi-channel ship driving. Ensure the critical channel screen seamless stitching. By introducing the RakNet network engine to ensure the reliability of data transmission, a motion smoothing algorithm with cubic spline interpolation is proposed, and an effective method to deal with the smoothing of the ship is given. The experimental results show that the proposed algorithm is feasible and feasible to solve the multi - channel synchronization problem of multi athletic entities in three - dimensional ship driving virtual machine, and the display effect is better.
引用
收藏
页码:75 / 80
页数:6
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