SIMULATION OF LOW-VISION EXPERIENCE BY USING A HEAD-MOUNTED VIRTUAL REALITY SYSTEM

被引:0
|
作者
Yoshioka, Yohsuke [1 ]
机构
[1] Chiba Univ JAPAN, Dept Architecture, Inage Ku, 1-33 Yayoi Cho, Chiba, Japan
关键词
Immersive Virtual Environment; Head-Mounted Display; Eye Movement; Low Vision; Restriction of Visual Field; VISUAL-FIELD;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this study, a system for simulating low-vision experience was developed by using immersive virtual reality technology. The proposed system consisted of a wide-view head-mounted display and an eye tracker that could modify the display in concert with real-time fixation patterns to restrict an arbitrary area of the human visual field. We conducted an experiment to evaluate the validity of the proposed system. Subjects were asked to walk through a small maze under two visual conditions in which 10 degrees of their central visual field was restricted artificially with black circles using the proposed system. Under one of the visual conditions, the restriction moved synchronously with the subjects' eye movement so that the 10 degrees of the central fovea was always restricted despite eye movement; on the other hand, under the other condition, the restriction could not move. The experiment results indicated that the time for walking through the entire maze under the visual condition with 10 degrees of the central visual field restricted in synchronization with eye movement was longer than that under the condition in which 10 degrees of the fixed central area of the screen were restricted. Further, the amplitude of the walking trajectory on a straight pass under the visual condition with 10 degrees of the central visual field restricted in synchronization with eye movement was higher than that under the condition in which 10 degrees of the fixed central area of the screen was restricted. The influence of the eye-following movement of the restricting black circles and the validity of the proposed system were investigated.
引用
收藏
页码:242 / 246
页数:5
相关论文
共 50 条
  • [41] A review of the use of virtual reality head-mounted displays in education and training
    Lasse Jensen
    Flemming Konradsen
    Education and Information Technologies, 2018, 23 : 1515 - 1529
  • [42] COMS-VR: Mobile Virtual Reality Entertainment System using Electric Car and Head-Mounted Display
    Kodama, Ryo
    Koge, Masahiro
    Taguchi, Shun
    Kajimoto, Hiroyuki
    2017 IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI), 2017, : 130 - 133
  • [43] A Low-Cost Test Environment for Usability Studies of Head-Mounted Virtual Reality Systems
    Seffah, Ahmed
    Benn, Jonathan
    Mammar, Halima Habieb
    JOURNAL OF USABILITY STUDIES, 2008, 3 (02) : 60 - 73
  • [44] Design for a virtual reality head-mounted display with holographic pancake optics
    Yang, Ching-shun
    Pan, Jui-wen
    APPLIED OPTICS, 2024, 63 (17) : 4486 - 4491
  • [45] Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays
    Xu, Wenge
    Meng, Xuanru
    Yu, Kangyou
    Sarcar, Sayan
    Liang, Hai-Ning
    2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR 2022), 2022, : 131 - 140
  • [46] Validation of a Head-mounted Virtual Reality Visual Field Screening Device
    Mees, Lukas
    Upadhyaya, Swati
    Kumar, Pavan
    Kotawala, Sandal
    Haran, Shankar
    Rajasekar, Shruthi
    Friedman, David S.
    Venkatesh, Rengaraj
    JOURNAL OF GLAUCOMA, 2020, 29 (02) : 86 - 91
  • [47] Development of an immersive virtual reality head-mounted display with high performance
    Wang, Yunqi
    Liu, Weiqi
    Meng, Xiangxiang
    Fu, Hanyi
    Zhang, Daliang
    Kang, Yusi
    Feng, Rui
    Wei, Zhonglun
    Zhu, Xiuqing
    Jiang, Guohua
    APPLIED OPTICS, 2016, 55 (25) : 6969 - 6977
  • [48] Drift Cancellation of an Orientation Tracker for a Virtual Reality Head-Mounted Display
    Safaeifar, A.
    Nahvi, A.
    2015 3RD RSI INTERNATIONAL CONFERENCE ON ROBOTICS AND MECHATRONICS (ICROM), 2015, : 296 - 301
  • [49] A method for evaluating the learning concentration in head-mounted virtual reality interaction
    Yi Lin
    Yangfan Lan
    Shunbo Wang
    Virtual Reality, 2023, 27 : 863 - 885
  • [50] A review of the use of virtual reality head-mounted displays in education and training
    Jensen, Lasse
    Konradsen, Flemming
    EDUCATION AND INFORMATION TECHNOLOGIES, 2018, 23 (04) : 1515 - 1529