Implementation of Gamification in Mathematics m-Learning Application to Creating Student Engagement

被引:0
|
作者
Atin, Sufa [1 ]
Syakuran, Raihan Abdan [1 ]
Afrianto, Irawan [1 ]
机构
[1] Univ Komputer Indonesia, Informat Engn Dept, Bandung, Indonesia
关键词
Gamification; m-learning; mathematics; attention; relevance; confidence; and satisfaction (ARCS) model; octalysis framework; student engagement; DESIGN; TECHNOLOGY; FRAMEWORK;
D O I
10.14569/IJACSA.2022.0130765
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Mathematics is one of the main subjects in school. In some schools, the learning methods used are still using conventional methods, namely lectures and exercises. The main difficulty in learning mathematics is how to make the material presented more interesting so that it does not make students bored and easy to understand the material. The use of an attitude of interest in games that knows no age and the various advantages of games gives rise to a combination of learning mechanisms called gamification. Gamification is the process of applying game mechanics to non-game activities to increase user interactivity. Gamification in the m-learning mathematics application was developed using the Attention, Relevance, Confidence, and Satisfaction (ARCS) learning model and the octalysis framework gamification method. Gamification in this mathematics m-learning application applies a game strategy using a system of levels, missions, challenges, points, progress bars, leader boards, and badges. The results of this study indicate that this application can be used as an alternative medium for learning mathematics and student engagement with the result that gamification applied to the m-learning mathematics application can increase student interest by 35%, increase student motivation by 33%, and improve understanding 42% of students towards learning mathematics.
引用
收藏
页码:542 / 556
页数:15
相关论文
共 50 条
  • [11] Mobile Subject: M-Learning Student Profile
    Krimberg, Laura
    Silveira Sonego, Anna Helena
    Machado, Leticia Rocha
    Araujo da Silva, Ketia Kellen
    Behar, Patricia Alejandra
    KMIS: PROCEEDINGS OF THE 11TH INTERNATIONAL JOINT CONFERENCE ON KNOWLEDGE DISCOVERY, KNOWLEDGE ENGINEERING AND KNOWLEDGE MANAGEMENT, VOL 3: KMIS, 2019, : 236 - 242
  • [12] PODCASTING AS THE FIRST STEP IN m-LEARNING IMPLEMENTATION
    Synytsya, Kateryna
    Voychenko, Oleksii
    RETHINKING EDUCATION BY LEVERAGING THE ELEARNING PILLAR OF THE DIGITAL AGENDA FOR EUROPE!, VOL. I, 2015, : 298 - 304
  • [13] Design and Implementation of a Content Model for m-Learning
    Shon, Jin Gon
    Kim, Byoung Wook
    JOURNAL OF INFORMATION PROCESSING SYSTEMS, 2014, 10 (04): : 543 - 554
  • [14] Pedagogical opportunities of m-learning application
    Bela, Muhi B.
    Gabor, Koroesi
    Peter, Esztelecki
    INFORMACIOS TARSADALOM, 2015, 15 (01): : 95 - +
  • [15] Application of WAP PUSH in M-Learning
    Qu Zhiming
    Qi Yan-ming
    2008 INTERNATIONAL WORKSHOP ON EDUCATION TECHNOLOGY AND TRAINING AND 2008 INTERNATIONAL WORKSHOP ON GEOSCIENCE AND REMOTE SENSING, VOL 1, PROCEEDINGS, 2009, : 3 - +
  • [16] An Innovative Mobile Application for M-Learning
    Watfa, Mohamed
    Rota, Nikiforos
    Wadhwani, Henna
    Kupessa, Nsimba
    2016 SIXTH INTERNATIONAL CONFERENCE ON INNOVATIVE COMPUTING TECHNOLOGY (INTECH), 2016, : 453 - 458
  • [17] Enhancing student engagement with personalized gamification and adaptive learning strategies
    Borotic, Gordana
    Jagust, Tomislav
    2022 IEEE FRONTIERS IN EDUCATION CONFERENCE, FIE, 2022,
  • [18] E-Learning and M-Learning Technological Intervention in Favor of Mathematics
    Condor-Herrera, Omar
    Ramos-Galarza, Carlos
    LEARNING AND COLLABORATION TECHNOLOGIES: NEW CHALLENGES AND LEARNING EXPERIENCES, LCT 2021, PT I, 2021, 12784 : 401 - 408
  • [19] Research on Teacher-Student Interaction in M-learning
    Zhang, Xiaheng
    Wang, Dan
    EDUCATIONAL SCIENCES-THEORY & PRACTICE, 2018, 18 (05): : 1598 - 1603
  • [20] Creating a supportive learning environment for better student engagement
    Venugopal-Wairagade, Gayatri
    PROCEEDINGS OF 2016 INTERNATIONAL CONFERENCE ON LEARNING AND TEACHING IN COMPUTING AND ENGINEERING (LATICE 2016), 2016, : 71 - 75