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- [1] GAMIFICATION OF LEARNING AND STUDENT ENGAGEMENT 11TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2018), 2018, : 2522 - 2530
- [3] The effect of m-learning on mathematics learning 5TH ICEEPSY INTERNATIONAL CONFERENCE ON EDUCATION & EDUCATIONAL PSYCHOLOGY, 2015, 171 : 83 - 89
- [4] Use of Augmented Reality, Gamification and M-learning REVISTA FACULTAD DE INGENIERIA, UNIVERSIDAD PEDAGOGICA Y TECNOLOGICA DE COLOMBIA, 2020, 29 (54):
- [7] Creating m-Learning Opportunities to Facilitate Collaborative Learning: A Mobile SMS based Twitter Implementation 14TH INTERNATIONAL CONFERENCE ON ADVANCES IN ICT FOR EMERGING REGIONS (ICTER) 2014, 2014, : 49 - 54
- [8] MEIO: M-Learning, Social Networks and Gamification for Environmental Education 2016 8TH EURO AMERICAN CONFERENCE ON TELEMATICS AND INFORMATION SYSTEMS (EATIS), 2016,
- [9] Learning anywhere, anytime: Student motivators for m-learning Journal of Information Technology Education:Research, 2013, 12 (01): : 51 - 67
- [10] Learning Anywhere, Anytime: Student Motivators for M-learning JOURNAL OF INFORMATION TECHNOLOGY EDUCATION-RESEARCH, 2013, 12 : 51 - 67