Cyber-commons: Merging real and virtual worlds

被引:13
|
作者
Leigh, Jason [1 ]
Brown, Maxine D. [1 ]
机构
[1] Univ Illinois, Elect Visualizat Lab, Chicago, IL 60680 USA
关键词
D O I
10.1145/1327452.1327488
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
As longtime Communications subscribers, as well as authors of articles and contributors to special sections, notably "Blueprint for the Future of High-Performance Computing" (November 1997) and "Blueprint for the Future of High-Performance Networking" (November 2003), we appreciate the opportunity to learn from and share with the ACM community. Over the next 50 years, as computing and networking technologies advance, we'll have to be able to harness the power of technology to address challenges involving biodiversity, the environment, medicine, energy, and more. That's why we're creating visualization and collaboration user interfaces to enable global virtual organizations to work together. Happy Birthday, CACM, and many more.
引用
收藏
页码:82 / 85
页数:4
相关论文
共 50 条
  • [31] REAL MONEY from VIRTUAL WORLDS
    Heeks, Richard
    SCIENTIFIC AMERICAN, 2010, 302 (01) : 68 - 73
  • [32] Videogames: Learning in real and virtual worlds
    Malin Vilar, Tania
    VIRTUALIDAD EDUCACION Y CIENCIA, 2013, 4 (07): : 75 - 76
  • [33] Haptic interactions in the real and virtual worlds
    Srinivasan, MA
    Basdogan, C
    Ho, CH
    DESIGN, SPECIFICATION AND VERIFICATION OF INTERACTIVE SYSTEMS'99, 1999, : 1 - 16
  • [34] Locomotion and Telepresence in Virtual and Real Worlds
    Spada, Alessandro
    Cognetti, Marco
    De Luca, Alessandro
    HUMAN FRIENDLY ROBOTICS, 2019, 7 : 85 - 98
  • [35] Merging the Real with the Virtual: Crowd Behaviour Mining with Virtual Environments
    Ch'ng, Eugene
    Gaffney, Vince
    Garwood, Paul
    Chapman, Henry
    Bates, Richard
    Neubauer, Wolfgang
    PROCEEDINGS OF THE 2016 INTERNATIONAL CONFERENCE ON VIRTUAL SYSTEMS AND MULTIMEDIA (VSMM), 2016, : 44 - 52
  • [36] Managing Cyber-bullying in Online Educational Virtual Worlds
    Aponte, Diego Fernando Gutierrez
    Richards, Deborah
    PROCEEDINGS OF THE 9TH AUSTRALASIAN CONFERENCE ON INTERACTIVE ENTERTAINMENT (IE 2013), 2013,
  • [37] Liberating urban architecture (The merging of the virtual and the real)
    Pran, P
    TALL BUILDINGS AND URBAN HABITAT: CITIES IN THE THIRD MILLENNIUM, 2001, : 425 - 447
  • [38] Reality© and virtual reality© -: When virtual and real worlds collide
    Jones, S
    CULTURAL STUDIES, 2006, 20 (2-3) : 211 - 226
  • [39] Smart services across the real and virtual worlds
    Stroulia E.
    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 2010, 6400 : 178 - 196
  • [40] The real and virtual worlds of spatial planning.
    Krause, A
    PAPERS IN REGIONAL SCIENCE, 2005, 84 (01) : 139 - 140