Hierarchical coding of 3D models with subdivision surfaces

被引:0
|
作者
Morán, F [1 ]
García, N [1 ]
机构
[1] Univ Politecn Madrid, ETS Ing Telecomun, Grp Tratamiento Imagenes, E-28040 Madrid, Spain
来源
2000 INTERNATIONAL CONFERENCE ON IMAGE PROCESSING, VOL II, PROCEEDINGS | 2000年
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We build on state of the art methods for multiresolution embedded coding of images, such as Said and Pearlman's Set Partitioning In Hierarchical Trees, and combine them with ideas for 3D objects modelling with subdivision surfaces, to obtain a new technique for hierarchical 3D model coding. The compression ratios we obtain are better than or similar to previously reported ones but, perhaps more importantly, the truly hierarchical coding of 3D objects we propose allows their efficient multiresolution animation. This kind of technique could have a major impact on VRML and MPEG-LF, the two ISO standards that now deal with the coding of 3D objects, which are in both cases static and linearly approximated by polygonal meshes. In future versions of those standards, that will have to address the coding of dynamic 3D objects, these will most likely be modelled with higher order primitives such as subdivision surfaces.
引用
收藏
页码:911 / 914
页数:4
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