共 50 条
- [1] Improving Student Study Choices in CS1 with Gamification and Flipped Classrooms SIGCSE 2020: PROCEEDINGS OF THE 51ST ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, 2020, : 773 - 779
- [2] Teamwork in CS1: Student Learning and Experience with POGIL PROCEEDINGS OF THE 54TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, VOL 1, SIGCSE 2023, 2023, : 729 - 735
- [3] Perspectives on the Student Transition into CS1 PROCEEDINGS OF THE 2019 ACM CONFERENCE ON INNOVATION AND TECHNOLOGY IN COMPUTER SCIENCE EDUCATION (ITICSE '19), 2019, : 168 - 169
- [4] Student Opinions of Alice in CS1 FIE: 2008 IEEE FRONTIERS IN EDUCATION CONFERENCE, VOLS 1-3, 2008, : 192 - 197
- [5] Enhancing CS1 with Mobile Apps PROCEEDINGS OF THE TWENTY-SECOND AUSTRALASIAN COMPUTING EDUCATION CONFERENCE, ACE'20, 2020, : 211 - 212
- [6] Enhancing Student Performance Prediction In CS1 Via In-Class Coding PROCEEDINGS OF THE 56TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, SIGCSE TS 2025, VOL 2, 2025, : 492 - 498
- [7] Enhancing Student Performance Prediction In CS1 Via In-Class Coding PROCEEDINGS OF THE 56TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, SIGCSE TS 2025, VOL 1, 2025, : 492 - 498
- [8] PrairieLearn in CS1: An Experience Report PROCEEDINGS OF THE 25TH WESTERN CANADIAN CONFERENCE ON COMPUTING EDUCATION, 2023,
- [9] Using a Student Response System in CS1 and CS2 SIGCSE 11: PROCEEDINGS OF THE 42ND ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, 2011, : 299 - 304
- [10] POGIL in CS1: Evidence for Student Learning and Belonging PROCEEDINGS OF THE 53RD ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION (SIGCSE 2022), VOL 1, 2022, : 439 - 445