Luminance binocular disparity for 3D surface simulation

被引:8
|
作者
Paillé, D [1 ]
Monot, A [1 ]
Dumont-Bècle, P [1 ]
Kemeny, A [1 ]
机构
[1] Museum Natl Hist Nat, Lab Photobiol, F-75231 Paris, France
来源
关键词
binocular vision; binocular rivalry; depth perception; texture; metallic paint;
D O I
10.1117/12.429536
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Different stereoscopic effects, based on 100% binocular luminance contrast have been described previously (O'Shea & Blake, 1987; Howard, 1995): the "sieve" effect, the "binocular lustre" effect, the "floating" effect and the "rivaldepth" effect. By mean of a dichoptic set-up, we have measured the detection thresholds for these different effects in function of binocular luminance contrast. Psychometric data have been recorded using a Yes-No paradigm, a spatial 2AFC paradigm and a temporal 2AFC paradigm. Our results show that even for small contrasts all these stereoscopic effects are perceived. We have noticed an increase of the detection thresholds in the following order: "sieve", "binocular lustre", "rivaldepth" and "floating" effect. Two groups have been distinguished: Group 1: "sieve" and "binocular lustre" effects, processed by mechanisms based on summation and binocular rivalry; Group 2: "floating" and "rivaldepth" effects, processed, by fusional vergence, in addition to these mechanisms. These results brought up the question of the existence of luminance disparity detectors and of their relations with spatial disparity detectors. Some of these effects are present during the observation of metallic coatings. These surface simulation data will be used for metallic paint characterization and rendering, using Renault's real time Virtual Presentation of vehicles tool.
引用
收藏
页码:622 / 633
页数:12
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