The Educative Game as a Sensitization Strategy for the Collection of Data with Adolescents

被引:5
|
作者
Yonekura, Tatiana [1 ]
Soares, Cassia Baldini [1 ]
机构
[1] Univ Sao Paulo, Escola Enfermagem, Dept Enfermagem Saude Colet, BR-05403000 Sao Paulo, Brazil
来源
基金
巴西圣保罗研究基金会;
关键词
Games; Experimental; Adolescent; Focus Groups; Educational Technology; Data Collection; Nursing;
D O I
10.1590/S0104-11692010000500018
中图分类号
R47 [护理学];
学科分类号
1011 ;
摘要
The aim of this study was to understand and analyze the potential of a game as a sensitization strategy for the performance of focal groups with adolescents in investigations into values. Twenty nine groups were realized in 10 social institutions of the municipality of Santo Andre. The sample was composed of 209 adolescents of 15 to 19 years of age. The results indicated that the majority expressed themselves without difficulties, discussing each of the valorative expressions drawn during the game with resourcefulness, involvement and respect for differing opinions, as well as being a method to promote reflection and stimulate debate about social values. Conclusions: The game was adequate for the collection of data. The ludic character allowed the participation of adolescents in an intense, relaxed, enjoyable and interactive way, which facilitated the deepening of discussions on the topic. The evaluation also identified a strong motivation for adolescents to discuss social values.
引用
收藏
页码:968 / 974
页数:7
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