Does Game-Based Learning Exist or is it Merely Game-Based Teaching?

被引:0
|
作者
Pivec, Paul [1 ]
机构
[1] Deakin Univ, Melbourne, Vic, Australia
关键词
Game-based teaching; cognitive abilities; collaborative learning; e-learning platforms;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
With increased interest by academic institutions in game-based learning, and the introduction of cognitive training games into the classroom, the question should be asked what the students are learning through playing these games. Some suggest that an increase in cognitive skills such as working memory ability, significantly improves academic ability, and that cognitive skills are greatly improved by playing computer games. However, others state that games do not foster learning at all, cognitive skills nor knowledge acquisition, and it is purely the context in which they are used that stimulates any learning to take place. This paper discusses the question of whether the game playing increases player's cognitive skills or if people with high cognitive ability immerse themselves in the games environment. Findings from independent studies that relate cognitive abilities to playing computer games are detailed and the player's perception of learning from games is also noted. This paper suggests that the meta-game surrounding game play is paramount to learning and hence explores the value of collaborative role-play environments for Game-Based Teaching (GBT). The creation of role-play scenarios is discussed and a comparison of available e-learning platforms is provided.
引用
收藏
页码:318 / 324
页数:7
相关论文
共 50 条
  • [31] Game-Based Learning in Wine Education
    Poole, Sonja Martin
    Maier, Thomas A.
    Wiss, Barry
    Smith, Susan
    JOURNAL OF HOSPITALITY & TOURISM EDUCATION, 2022, 34 (03) : 210 - 215
  • [32] Game-based learning using MANETs
    Vasiliou, Alexandros
    Economides, Anastasios A.
    PROCEEDINGS OF THE 4TH IASME/WSEAS INTERNATIONAL CONFERENCE ON ENGINEERING EDUCATION, 2007, : 154 - +
  • [33] Game-based learning in medical education
    Xu, Maosen
    Luo, Yong
    Zhang, Yu
    Xia, Ruolan
    Qian, Hong
    Zou, Xiuhe
    FRONTIERS IN PUBLIC HEALTH, 2023, 11
  • [34] Establishing a Game-Based Learning Cloud
    Chang, Yi-Hsing
    Chen, Jheng-Yu
    Fang, Rong-Jyue
    Lu, You-Te
    INTELLIGENT DATA ANALYSIS AND APPLICATIONS, (ECC 2016), 2017, 535 : 177 - 184
  • [35] Beginning to Understand Variation in Teaching Approaches to Game-Based Learning
    Morelock, John R.
    Matusovich, Holly M.
    2017 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2017,
  • [36] Designing for identity in game-based learning
    Gaydos, Matthew J.
    Devane, Benjamin M.
    MIND CULTURE AND ACTIVITY, 2019, 26 (01) : 61 - 74
  • [37] Encouraging Engagement in Game-Based Learning
    Whitton, Nicola
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2011, 1 (01) : 75 - 84
  • [38] Digital Game-Based Learning INTRODUCTION
    Sadera, William
    Li, Qing
    Song, Liyan
    Liu, Leping
    COMPUTERS IN THE SCHOOLS, 2014, 31 (1-2) : 1 - 1
  • [39] Game-based Learning Approach to Cybersecurity
    Tobarra, Llanos
    Perez Trapero, Antonio
    Pastor, Rafael
    Robles-Gomez, Antonio
    Hernandez, Roberto
    Duque, Andres
    Cano, Jesus
    PROCEEDINGS OF THE 2020 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON 2020), 2020, : 1125 - 1132
  • [40] Game-Based Learning with Ubiquitous Technologies
    Chang, Wen-Chih
    Wang, Te-Hua
    Lin, Freya H.
    Yang, Hsuan-Che
    IEEE INTERNET COMPUTING, 2009, 13 (04) : 26 - 33