The use of virtual reality to reimagine two-dimensional representations of three-dimensional spaces

被引:0
|
作者
Fath, Elaine [1 ]
机构
[1] Indiana Univ, Henry Radford Hope Sch Fine Arts, Digital Art, Bloomington, IN 47405 USA
关键词
D O I
10.1117/12.2083548
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
A familiar realm in the world of two-dimensional art is the craft of taking a flat canvas and creating, through color, size, and perspective, the illusion of a three-dimensional space. Using well-explored tricks of logic and sight, impossible landscapes such as those by surrealists de Chirico or Salvador Dali seem to be windows into new and incredible spaces which appear to be simultaneously feasible and utterly nonsensical. As real-time 3D imaging becomes increasingly prevalent as an artistic medium, this process takes on an additional layer of depth: no longer is two-dimensional space restricted to strategies of light, color, line and geometry to create the impression of a three-dimensional space. A digital interactive environment is a space laid out in three dimensions, allowing the user to explore impossible environments in a way that feels very real. In this project, surrealist two-dimensional art was researched and reimagined: what would stepping into a de Chirico or a Magritte look and feel like, if the depth and distance created by light and geometry were not simply single-perspective illusions, but fully formed and explorable spaces? 3D environment-building software is allowing us to step into these impossible spaces in ways that 2D representations leave us yearning for. This art project explores what we gain--and what gets left behind-when these impossible spaces become doors, rather than windows. Using sketching, Maya 3D rendering software, and the Unity Engine, surrealist art was reimagined as a fully navigable real-time digital environment. The surrealist movement and its key artists were researched for their use of color, geometry, texture, and space and how these elements contributed to their work as a whole, which often conveys feelings of unexpectedness or uneasiness. The end goal was to preserve these feelings while allowing the viewer to actively engage with the space.
引用
收藏
页数:8
相关论文
共 50 条
  • [41] Three-dimensional modeling from two-dimensional video
    Aguiar, PMQ
    Moura, JMF
    IEEE TRANSACTIONS ON IMAGE PROCESSING, 2001, 10 (10) : 1541 - 1551
  • [42] Two-dimensional picometer comb for three-dimensional reconstruction
    Ye, Jing
    Zhou, Changhe
    Yu, Junjie
    Xie, Yongfang
    Sun, Peng
    APPLIED OPTICS, 2020, 59 (33) : 10547 - 10553
  • [43] Virtual Artistry: Virtual Reality Translations of Two-Dimensional Creativity
    Herman, Laura M.
    Hutka, Stefanie
    PROCEEDINGS OF THE 2019 ON CREATIVITY AND COGNITION - C&C 19, 2019, : 612 - 618
  • [44] Use of Virtual Reality and Three-Dimensional Printing in the Surgical Planning of Slide Tracheoplasty
    Romero Lara, Diana P.
    Latorre-Rojas, Carlos J.
    Latorre Quintana, Manuel
    Velasco Morales, Martha L.
    Pardo Nino, Leonardo S.
    Arango, Maria L.
    WORLD JOURNAL FOR PEDIATRIC AND CONGENITAL HEART SURGERY, 2023, 14 (04) : 503 - 508
  • [45] Use of the Virtual Reality App Nanome for Teaching Three-Dimensional Biomolecular Structures
    Berkmen, Melanie
    Balla, Melisa
    Cavanaugh, Mikayla
    Smith, Isabel
    Flores-Artica, Misael
    Thornhill, Abby
    Lockart, Julia
    Johnson, Walter
    Peterson, Celeste
    JOURNAL OF BIOLOGICAL CHEMISTRY, 2024, 300 (03) : S76 - S76
  • [46] Element Selection of Three-Dimensional Objects in Virtual Reality
    Fox, Dylan
    Park, Sophie So Yeon
    Borcar, Amol
    Brewer, Anna
    Yang, Joshua
    VIRTUAL, AUGMENTED AND MIXED REALITY: INTERACTION, NAVIGATION, VISUALIZATION, EMBODIMENT, AND SIMULATION, VAMR 2018, PT I, 2018, 10909 : 13 - 29
  • [47] Virtual Reality Interfaces for Interacting with Three-Dimensional Graphs
    Erra, Ugo
    Malandrino, Delfina
    Pepe, Luca
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2019, 35 (01) : 75 - 88
  • [48] The Six Relative Advantages in Multichannel Retail for Three-Dimensional Virtual Worlds and Two-Dimensional Websites
    Zarifis, Alex
    PROCEEDINGS OF THE 11TH ACM CONFERENCE ON WEB SCIENCE (WEBSCI'19), 2019, : 363 - 372
  • [49] Exploring Three-Dimensional Locomotion Techniques in Virtual Reality
    Lim, Donghae
    Shirai, Shizuka
    Orlosky, Jason
    Ratsamee, Photchara
    Uranishi, Yuki
    Takemura, Haruo
    2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT (ISMAR-ADJUNCT 2022), 2022, : 501 - 502
  • [50] Three-dimensional echocardiography: The gateway to quantification and virtual reality
    Roelandt, JRTC
    PROCEEDINGS OF THE 5TH WORLD CONGRESS OF ECHOCARDIOGRAPHY AND VASCULAR ULTRASOUND, 2001, : 283 - 286