The effects of network loads and latency in multiplayer online games

被引:0
|
作者
Kim, Jin Ryong [1 ]
Park, Il Kyu [1 ]
Shim, Kwang Hyun [1 ]
机构
[1] Elect & Telecommun Res Inst, Digital Content Res Div, Taejon 305606, South Korea
来源
关键词
load tests; multiplayer games; MMOG tests; P2P-based tests; network game tests; mean opinion score;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this work, we performed variety of tests to see the effects of network loads and latency in multiplayer online games. We applied hierarchical load testing architecture using large scale virtual clients to find out the bottlenecks of the game servers. We also investigated the effect of latency on multiplayer online games. We controlled network game packets (i.e. packet delay, packet drop rate, packet duplication rate, packet reordering rate) to see the impact on real-time multiplayer games.
引用
收藏
页码:427 / +
页数:2
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