Can Students Create Their Own Educational Escape Room? Lessons Learned from the Opioid Crisis Escape Room

被引:5
|
作者
Bakkum, Michiel J. [1 ,2 ]
Richir, Milan C. [1 ,2 ]
Sultan, Rowan [1 ,2 ]
de la Court, Jara R. [1 ,2 ]
Lambooij, Anke C. [3 ]
van Agtmael, Michiel A. [1 ,2 ]
Tichelaar, Jelle [1 ,2 ]
机构
[1] Vrije Univ Amsterdam, Dept Internal Med, Sect Pharmacotherapy, Amsterdam UMC, De Boelelaan 1117, NL-1081 HV Amsterdam, Netherlands
[2] Res & Expertise Ctr Pharmacotherapy Educ RECIPE, De Boelelaan 1117, NL-1081 HV Amsterdam, Netherlands
[3] Dutch Inst Rat Use Med IVM, Churchilllaan 11, NL-3527 GV Utrecht, Netherlands
关键词
Clinical pharmacology and therapeutics; Serious gaming; Educational escape room;
D O I
10.1007/s40670-021-01425-5
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Educational escape rooms (EERs) are live-action, team-based games used to teach content-related and generic knowledge and skills. Instead of students just playing the EER, we believed that giving them the opportunity to create their own EERs would augment the learning effects of this teaching method. We report on the feasibility, evaluation, and lessons learned of our assignment on an opioid epidemic-based EER. This original teaching method appealed to most students, but the workload was evaluated to be too high. Our lessons learned include the need for sufficient (extrinsic) motivation, careful explanation of the assignment, and small group sizes.
引用
收藏
页码:1739 / 1745
页数:7
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