Physics-Inspired Upsampling for Cloth Simulation in Games

被引:75
|
作者
Kavan, Ladislav
Gerszewski, Dan [1 ]
Bargteil, Adam W. [1 ]
Sloan, Peter-Pike
机构
[1] Univ Utah, Salt Lake City, UT 84112 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2011年 / 30卷 / 04期
关键词
Cloth simulation; data-driven animation; upsampling; video games; MESHES;
D O I
10.1145/1964921.1964988
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We propose a method for learning linear upsampling operators for physically-based cloth simulation, allowing us to enrich coarse meshes with mid-scale details in minimal time and memory budgets, as required in computer games. In contrast to classical subdivision schemes, our operators adapt to a specific context (e.g. a flag flapping in the wind or a skirt worn by a character), which allows them to achieve higher detail. Our method starts by pre-computing a pair of coarse and fine training simulations aligned with tracking constraints using harmonic test functions. Next, we train the upsampling operators with a new regularization method that enables us to learn mid-scale details without overfitting. We demonstrate generalizability to unseen conditions such as different wind velocities or novel character motions. Finally, we discuss how to re-introduce high frequency details not explainable by the coarse mesh alone using oscillatory modes.
引用
收藏
页数:9
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