A Survey of Facial Capture for Virtual Reality

被引:5
|
作者
Wen, Lihang [1 ]
Zhou, Jianlong [1 ]
Huang, Weidong [2 ]
Chen, Fang [1 ]
机构
[1] Univ Technol Sydney, Fac Engn & IT, HCAI Lab, Ultimo, NSW 2007, Australia
[2] Univ Technol Sydney, TD Sch, Ultimo, NSW 2007, Australia
关键词
Headphones; Faces; Tracking; Solid modeling; Costs; Telepresence; Sensors; Facial capture; facial motion capture; facial performance capture; headset; virtual reality;
D O I
10.1109/ACCESS.2021.3138200
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The holograms in Star Wars have inspired many researchers to capture the whole human body in real-time and present it as an avatar into Virtual Reality (VR). Facial capture is important to achieve this because facial expressions are essential for social interaction. However, facial capture works well only when the face is not occluded. While a VR headset has been widely used as a display device for VR, it occludes half of the face and becomes an obstacle. This paper presents a systematic literature review on facial capture for VR. The survey aims to: review the current state-of-the-art facial capture technologies for VR; identify the types of technologies and context of the use, the methodologies, and theoretical groundings; identify research gaps in facial capture for VR; and identify solutions of facial capture for VR headsets. A realism index is defined to evaluate and compare the collected papers. The results show several technology trends in the facial capture for VR: tracking facial motion with markers, facial capture in headsets using cameras or sensors, facial performance capture, and hologram/volumetric capture. It is shown that the Modular Codec Avatar is the best facial capture method in a VR headset, whereas Metahuman has the best output effects. This paper also proposes that an open-design VR headset is an effective approach to lower the Total Cost of Ownership (TCO).
引用
收藏
页码:6042 / 6052
页数:11
相关论文
共 50 条
  • [21] AUTOMATED DESIGN KNOWLEDGE CAPTURE USING VIRTUAL REALITY
    Sung, Raymond C. W.
    Ritchie, James M.
    Robinson, Graham
    Day, Phil
    PROCEEDINGS OF THE ASME WORLD CONFERENCE ON INNOVATIVE VIRTUAL REALITY, 2010, : 195 - 202
  • [22] Virtual Reality Evolution in Brazil A survey over the papers in the "Symposium on Virtual and Augmented Reality"
    Detroz, Juliana Patricia
    Jasinski, Marcio Geovani
    Bosse, Rafaela
    Berlim, Thiago Luiz
    Hounsell, Marcelo da Silva
    2014 XVI SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR), 2014, : 210 - 219
  • [23] FAILING TO CAPTURE THE EFFECTS OF FEAR ON COGNITION IN VIRTUAL REALITY
    Grimshaw, Gina
    Maymon, Christopher
    Schulde, Jordan
    Tjiptono, Damian
    Gastrell, Tim
    Jones, Madison
    Andre, Botes
    Carmel, David
    PSYCHOPHYSIOLOGY, 2024, 61 : S124 - S124
  • [24] Consumer-Level Virtual Reality Motion Capture
    Miranda, Catarina Runa
    Orvalho, Veronica Costa
    COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS, VISIGRAPP 2016, 2017, 693 : 374 - 394
  • [25] Research on Virtual Reality Arm Motion Capture and Recognition
    Cai, Shubin
    Deng, Dihui
    Li, Jianqiang
    Wen, Jinchun
    Chen, Chaoqin
    Ming, Zhong
    2019 IEEE 4TH INTERNATIONAL CONFERENCE ON ADVANCED ROBOTICS AND MECHATRONICS (ICARM 2019), 2019, : 738 - 743
  • [26] Sound Design for Cinematic Virtual Reality: A Survey
    Chaurasia, Hitesh Kumar
    Majhi, Manoj
    ADVANCES IN DESIGN AND DIGITAL COMMUNICATION V, DIGICOM 2024, 2025, 51 : 928 - 936
  • [27] Eye-tracking on virtual reality: a survey
    Jesús Moreno-Arjonilla
    Alfonso López-Ruiz
    J. Roberto Jiménez-Pérez
    José E. Callejas-Aguilera
    Juan M. Jurado
    Virtual Reality, 2024, 28
  • [28] Virtual reality: A state-of-the-art survey
    Zhou N.-N.
    Deng Y.-L.
    International Journal of Automation and Computing, 2009, 6 (04) : 319 - 325
  • [29] Virtual Reality:A State-of-the-Art Survey
    Ning-Ning Zhou1
    International Journal of Automation & Computing, 2009, 6 (04) : 319 - 325
  • [30] A Survey on the Design of Virtual Reality Interaction Interfaces
    Chen, Meng-Xi
    Hu, Huicong
    Yao, Ruiqi
    Qiu, Longhu
    Li, Dongxu
    SENSORS, 2024, 24 (19)