Reach-Avoid Games With Two Defenders and One Attacker: An Analytical Approach

被引:85
|
作者
Yan, Rui [1 ]
Shi, Zongying [1 ]
Zhong, Yisheng [1 ]
机构
[1] Tsinghua Univ, Dept Automat, Beijing 100084, Peoples R China
基金
中国国家自然科学基金;
关键词
Analytical approach; attack region (AR); barrier; differential games; reach-avoid games; winning regions; PURSUIT-EVASION GAME; SYSTEMS;
D O I
10.1109/TCYB.2018.2794769
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper considers a reach-avoid game on a rectangular domain with two defenders and one attacker. The attacker aims to reach a specified edge of the game domain boundary, while the defenders strive to prevent that by capturing the attacker. First, we are concerned with the barrier, which is the boundary of the reach-avoid set, splitting the state space into two disjoint parts: 1) defender dominance region (DDR) and 2) attacker dominance region (ADR). For the initial states lying in the DDR, there exists a strategy for the defenders to intercept the attacker regardless of the attacker's best effort, while for the initial states lying in the ADR, the attacker can always find a successful attack strategy. We propose an attack region method to construct the barrier analytically by employing Voronoi diagram and Apollonius circle for two kinds of speed ratios. Then, by taking practical payoff functions into considerations, we present optimal strategies for the players when their initial states lie in their winning regions, and show that the ADR is divided into several parts corresponding to different strategies for the players. Numerical approaches, which suffer from inherent inaccuracy, have already been utilized for multiplayer reach-avoid games, but computational complexity complicates solving such games and consequently hinders efficient on-line applications. However, this method can obtain the exact formulation of the barrier and is applicable for real-time updates.
引用
收藏
页码:1035 / 1046
页数:12
相关论文
共 50 条
  • [1] Reach-avoid games with two heterogeneous defenders and one attacker
    Chen, Xi
    Yu, Jianqiao
    IET CONTROL THEORY AND APPLICATIONS, 2022, 16 (03): : 301 - 317
  • [2] A geometric approach to reach-avoid games with time limits
    Chen, Xi
    Yu, Jianqiao
    Yang, Di
    Niu, Kang
    IET CONTROL THEORY AND APPLICATIONS, 2023, 17 (02): : 192 - 209
  • [3] Cooperative strategies for two-evader-one-pursuer reach-avoid differential games
    Yan, Rui
    Shi, Zongying
    Zhong, Yisheng
    INTERNATIONAL JOURNAL OF SYSTEMS SCIENCE, 2021, 52 (09) : 1894 - 1912
  • [4] Reach-Avoid Games with a Time Limit and Detection Range: A Geometric Approach
    Chen, Xi
    Yu, Jianqiao
    Niu, Kang
    Yang, Di
    Li, Jiaxun
    COMPLEXITY, 2022, 2022
  • [5] Task Assignment for Multiplayer Reach-Avoid Games in Convex Domains via Analytical Barriers
    Yan, Rui
    Shi, Zongying
    Zhong, Yisheng
    IEEE TRANSACTIONS ON ROBOTICS, 2020, 36 (01) : 107 - 124
  • [6] Multiplayer Reach-Avoid Games via Pairwise Outcomes
    Chen, Mo
    Zhou, Zhengyuan
    Tomlin, Claire J.
    IEEE TRANSACTIONS ON AUTOMATIC CONTROL, 2017, 62 (03) : 1451 - 1457
  • [7] Multiplayer Homicidal Chauffeur reach-avoid games: A pursuit enclosure function approach☆
    Yan, Rui
    Duan, Xiaoming
    Zou, Rui
    He, Xin
    Shi, Zongying
    Bullo, Francesco
    AUTOMATICA, 2024, 167
  • [8] Reach-Avoid Games With Two Cooperative Attackers: Value Function and Singular Surfaces
    Deng, Ruiliang
    Shi, Zongying
    Zhong, Yisheng
    IEEE TRANSACTIONS ON AEROSPACE AND ELECTRONIC SYSTEMS, 2024, 60 (01) : 558 - 573
  • [9] Multi-Agent Reach-Avoid Games: Two Attackers Versus One Defender and Mixed Integer Programming
    Hu, Hanyang
    Bui, Minh
    Chen, Mo
    2023 62ND IEEE CONFERENCE ON DECISION AND CONTROL, CDC, 2023, : 7227 - 7233
  • [10] Multi-Agent Reach-Avoid Games: Two Attackers Versus One Defender and Mixed Integer Programming
    Hu, Hanyang
    Bui, Minh
    Chen, Mo
    arXiv, 2023,