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- [22] Math frogs and fraction machines. How can educative computer games help children to learn and yet have fun? EISTA '04: International Conference on Education and Information Systems: Technologies and Applications, Vol 3, Proceedings: EDUCATION/TRAINING AND INFORMATION/COMMUNICATION TECHNOLOGIES AND APPLICATIONS, 2004, : 13 - 18
- [24] Research Perspectives: The Rise of Human Machines: How Cognitive Computing Systems Challenge Assumptions of User-System Interaction JOURNAL OF THE ASSOCIATION FOR INFORMATION SYSTEMS, 2020, 21 (02): : 460 - 482