Evaluating Display Modalities Using a Mixed Reality Game

被引:9
|
作者
Sharma, Hitesh Nidhi [1 ]
Toups, Zachary O. [1 ]
Dolgov, Igor [2 ]
Kerne, Andruid [3 ]
Jain, Ajit [3 ]
机构
[1] New Mexico State Univ, Dept Comp Sci, Play & Interact Experiences Learning Lab, Las Cruces, NM 88003 USA
[2] New Mexico State Univ, Dept Psychol, Percept Act & Cognit Mediated Artificial & Nat En, Las Cruces, NM 88003 USA
[3] Texas A&M Univ, Dept Comp Sci & Engn, Interface Ecol Lab, College Stn, TX 77843 USA
来源
CHI PLAY 2016: PROCEEDINGS OF THE 2016 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY | 2016年
关键词
Display modalities; mixed reality; wearable; handheld display; head-mounted display; wrist-worn display; AUGMENTED REALITY; HEAD-UP; NAVIGATION; DESIGN;
D O I
10.1145/2967934.2968090
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We design and study a mixed reality game, PhotoNav, to investigate wearable computing display modalities. We study game play, varying display modality: head-mounted, handheld, and wrist-worn. PhotoNav requires the player to split attention between the physical world and display by using geotagged photographs as clues for navigation. Our results showed that participants using the head-mounted display exhibited poor performance in one of the courses and that players preferred handheld and wrist-worn displays, likely due to their familiarity with them. We derive design implications from the study and discuss problems faced in designing mixed reality games and interfaces that require users to split their attention.
引用
收藏
页码:65 / 77
页数:13
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