Evaluating Display Modalities Using a Mixed Reality Game

被引:9
|
作者
Sharma, Hitesh Nidhi [1 ]
Toups, Zachary O. [1 ]
Dolgov, Igor [2 ]
Kerne, Andruid [3 ]
Jain, Ajit [3 ]
机构
[1] New Mexico State Univ, Dept Comp Sci, Play & Interact Experiences Learning Lab, Las Cruces, NM 88003 USA
[2] New Mexico State Univ, Dept Psychol, Percept Act & Cognit Mediated Artificial & Nat En, Las Cruces, NM 88003 USA
[3] Texas A&M Univ, Dept Comp Sci & Engn, Interface Ecol Lab, College Stn, TX 77843 USA
关键词
Display modalities; mixed reality; wearable; handheld display; head-mounted display; wrist-worn display; AUGMENTED REALITY; HEAD-UP; NAVIGATION; DESIGN;
D O I
10.1145/2967934.2968090
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We design and study a mixed reality game, PhotoNav, to investigate wearable computing display modalities. We study game play, varying display modality: head-mounted, handheld, and wrist-worn. PhotoNav requires the player to split attention between the physical world and display by using geotagged photographs as clues for navigation. Our results showed that participants using the head-mounted display exhibited poor performance in one of the courses and that players preferred handheld and wrist-worn displays, likely due to their familiarity with them. We derive design implications from the study and discuss problems faced in designing mixed reality games and interfaces that require users to split their attention.
引用
收藏
页码:65 / 77
页数:13
相关论文
共 50 条
  • [1] Evaluating Display Fidelity and Interaction Fidelity in a Virtual Reality Game
    McMahan, Ryan P.
    Bowman, Doug A.
    Zielinski, David J.
    Brady, Rachael B.
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2012, 18 (04) : 626 - 633
  • [2] Using Game Engines in Mixed Reality Installations
    Nakevska, Marija
    Vos, Casper
    Juarez, Alex
    Hu, Jun
    Langereis, Geert
    Rauterberg, Matthias
    ENTERTAINMENT COMPUTING - ICEC 2011, 2011, 6972 : 456 - 459
  • [3] Evaluating Usability, User Experience, and Playability of a Puzzle Game in Mixed Reality
    de Campos, Thiago Prado
    da Silva Hounsell, Marcelo
    Damasceno, Eduardo Filgueiras
    Valentim, Natasha M. C.
    PROCEEDINGS OF 26TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY, SVR 2024, 2024, : 61 - 70
  • [4] Evaluating the UX of a VR Game Using a Mixed Methodology
    Maciel, Francimar
    Miyagawa, Taynah
    Melo, Paulo
    Souza, Marcos
    ADVANCES IN HUMAN FACTORS IN WEARABLE TECHNOLOGIES AND GAME DESIGN (AHFE 2017), 2018, 608 : 249 - 257
  • [5] Rapid Mixed Reality Prototyping for Novel Interaction Devices: Evaluating a Transparent Handheld Display
    Dresel, Markus
    Schmeier, Bastian
    Balke, Nele
    Emkes, Bjoern
    Wanali, Wan Abdul Aliim
    Jochems, Nicole
    EXTENDED REALITY, XR SALENTO 2023, PT I, 2023, 14218 : 456 - 467
  • [6] Using a virtual reality dance game to improve mixed incontinence
    Sarah Payton
    Nature Reviews Urology, 2014, 11 (3) : 128 - 128
  • [7] Game Systems by Using a Brain Computer Interface and Mixed Reality
    Horie, Ryota
    Goto, Koujiro
    Ootsuka, Yuya
    2018 IEEE 7TH GLOBAL CONFERENCE ON CONSUMER ELECTRONICS (GCCE 2018), 2018, : 431 - 432
  • [8] Development of a Board Game Using Mixed Reality to Support Communication
    Ogawa, Shozo
    Ito, Kodai
    Horie, Ryota
    Tada, Mitsunori
    HCI INTERNATIONAL 2021 - LATE BREAKING POSTERS, HCII 2021, PT I, 2021, 1498 : 451 - 458
  • [9] Mixed Reality: A Reconsideration Based on Mixed Objects and Geospatial Modalities
    Evangelidis, Konstantinos
    Papadopoulos, Theofilos
    Sylaiou, Stella
    APPLIED SCIENCES-BASEL, 2021, 11 (05): : 1 - 18
  • [10] AMELIO: Evaluating the Team-building Potential of a Mixed Reality Escape Room Game
    Warmelink, Harald
    Mayer, Igor
    Weber, Jessika
    Heijligers, Bram
    Haggis, Mata
    Peters, Erwin
    Louwerse, Max
    EXTENDED ABSTRACTS PUBLICATION OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY (CHI PLAY'17 EXTENDED ABSTRACTS), 2017, : 110 - 122