Talking Through the Eyes: User Experience Design for Eye Gaze Redirection in Live Video Conferencing

被引:4
|
作者
Park, Wooyeong [1 ]
Heo, Jeongyun [1 ]
Lee, Jiyoon [2 ]
机构
[1] Kookmin Univ, Seoul, South Korea
[2] Monash Univ, 900 Dandenong Rd, Caulfield, Vic 3145, Australia
关键词
Eye-gaze based interaction; UX (user experience); Video conferencing; COMMUNICATION;
D O I
10.1007/978-3-030-78465-2_7
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In the post-corona era, more institutions are using videoconferencing (VC). However, when we talked in VC, we found that people could not easily concentrate on the conversation. This is a problem with computer architecture. Because the web camera records a person looking at a computer monitor, it appears as if people are staring at other places and having a conversation. This was a problem caused by overlooking eye contact, a non-verbal element of face-to-face conversation. To solve this problem, many studies focused on technology in literature. However, this study presented ER guidelines in terms of user experience: the function of selecting the direction of the face, the function of selecting a 3D avatar face divided into four stages through morphing, and a guideline on the function of intentionally staring at the camera using the teleprompter function.
引用
收藏
页码:75 / 88
页数:14
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