Developing a Platform for using Game-Based Learning in Vocational Education and Training

被引:5
|
作者
North, Bettina [1 ]
Diab, Madeleine [1 ]
Lameras, Petros [2 ]
Zaraik, Jazmin [3 ]
Philippe, Stephanie [3 ]
Muller, Josefin [4 ]
Fischer, Helge [4 ]
机构
[1] Akad Berufl Bildung, Project Dept, Dresden, Germany
[2] Coventry Univ, Sch Comp Elect & Math, Coventry, W Midlands, England
[3] Manzalab, Res & Dev Dept, Paris, France
[4] Dresden Univ Appl Sci, Res Innovat & Transfer, Dresden, Germany
关键词
game-based learning; serious games; gamification; vocational education and training; learning experience; learning platform development; COMPUTER GAMES; TEACHERS; ACCEPTANCE;
D O I
10.1109/EDUCON46332.2021.9454124
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The importance of Game-Based Learning (GBL) for student learning is increasingly recognized as beneficial for engagement, creativity and motivation. While further research is needed to explore the multi-faceted tenets of GBL, vocational education teachers may experience difficulties in finding appropriate and relevant materials as well as applying GBL methods in their classroom. This paper presents the development of a platform that VET teachers can use to find, create and share GBL teaching resources. The Erasmus+ project GATE:VET is creating a platform, consisting of an online wiki and a mobile application, that supports educational professionals to understand theoretical and practical aspects of GBL, with the goal of enabling these teachers to design and implement GBL activities in their practice. This paper highlights some of the challenges and strategies for solving these issues when consolidating varied requirements into one platform to create an accessible, user-friendly and relevant point of departure for using GBL, with emphasis on the appropriate level of complexity when describing the theory of GBL and linking it to practical examples.
引用
收藏
页码:1351 / 1358
页数:8
相关论文
共 50 条
  • [41] Developing a Game-Based Learning Environment by using Ubi-Media Technologies
    Chen, Jui-Hung
    Wang, Te-Hua
    Chao, Louis R.
    Shih, Timothy K.
    Tang, Chia-Yuan
    2008 FIRST IEEE INTERNATIONAL CONFERENCE ON UBI-MEDIA COMPUTING AND WORKSHOPS, PROCEEDINGS, 2008, : 371 - +
  • [42] Tutoring Strategy Study on Game-Based Experiential Learning in Vocational School
    Liu, Guangran
    Jiao, Zhen
    Liu, Shufen
    PROCEEDINGS OF THE FIRST INTERNATIONAL WORKSHOP ON EDUCATION TECHNOLOGY AND COMPUTER SCIENCE, VOL III, 2009, : 1043 - +
  • [43] Project-based learning: video game simulator in higher education vocational training
    Jimenez-Duarte, Lidia
    Terron-Lopez, Pilar
    6TH INTERDISCIPLINARY AND VIRTUAL CONFERENCE ON ARTS IN EDUCATION, CIVAE 2024, 2024, : 178 - 182
  • [44] Using game-based simulation in graduate education
    Anderson, Dennis M.
    EISTA '06: 4TH INT CONF ON EDUCATION AND INFORMATION SYSTEMS: TECHNOLOGIES AND APPLICAT/SOIC'06: 2ND INT CONF ON SOCIAL AND ORGANIZATIONAL INFORMATICS AND CYBERNETICS, VOL I, 2006, : 204 - 206
  • [46] Game-Based Learning, Gamification in Education and Serious Games
    de Carvalho, Carlos Vaz
    Coelho, Antonio
    COMPUTERS, 2022, 11 (03)
  • [47] A game-based mobile-learning platform - Description and evaluation
    Pogačnik, Matevž
    Guna, Jože
    Bester, Janez
    Elektrotehniski Vestnik/Electrotechnical Review, 2010, 77 (05): : 281 - 286
  • [48] EXPLORING A NARRATIVE GAME-BASED LEARNING PLATFORM AS A VEHICLE FOR INCLUSION
    Gjedde, L.
    INTED2015: 9TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2015, : 5193 - 5193
  • [49] THE USE OF A GAME-BASED LEARNING PLATFORM TO TEACH MATHEMATICAL STATISTICS
    Urazaeva, L.
    12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED), 2018, : 673 - 678
  • [50] Experimenting with game-based learning in preservice teacher education
    Johnson, Lindy L.
    Kim, Grace MyHyun
    ENGLISH TEACHING-PRACTICE AND CRITIQUE, 2021, 20 (01): : 78 - 93