Developing a Platform for using Game-Based Learning in Vocational Education and Training

被引:5
|
作者
North, Bettina [1 ]
Diab, Madeleine [1 ]
Lameras, Petros [2 ]
Zaraik, Jazmin [3 ]
Philippe, Stephanie [3 ]
Muller, Josefin [4 ]
Fischer, Helge [4 ]
机构
[1] Akad Berufl Bildung, Project Dept, Dresden, Germany
[2] Coventry Univ, Sch Comp Elect & Math, Coventry, W Midlands, England
[3] Manzalab, Res & Dev Dept, Paris, France
[4] Dresden Univ Appl Sci, Res Innovat & Transfer, Dresden, Germany
关键词
game-based learning; serious games; gamification; vocational education and training; learning experience; learning platform development; COMPUTER GAMES; TEACHERS; ACCEPTANCE;
D O I
10.1109/EDUCON46332.2021.9454124
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The importance of Game-Based Learning (GBL) for student learning is increasingly recognized as beneficial for engagement, creativity and motivation. While further research is needed to explore the multi-faceted tenets of GBL, vocational education teachers may experience difficulties in finding appropriate and relevant materials as well as applying GBL methods in their classroom. This paper presents the development of a platform that VET teachers can use to find, create and share GBL teaching resources. The Erasmus+ project GATE:VET is creating a platform, consisting of an online wiki and a mobile application, that supports educational professionals to understand theoretical and practical aspects of GBL, with the goal of enabling these teachers to design and implement GBL activities in their practice. This paper highlights some of the challenges and strategies for solving these issues when consolidating varied requirements into one platform to create an accessible, user-friendly and relevant point of departure for using GBL, with emphasis on the appropriate level of complexity when describing the theory of GBL and linking it to practical examples.
引用
收藏
页码:1351 / 1358
页数:8
相关论文
共 50 条
  • [1] A Game-Based Learning Platform for Vocational Education and Training
    Kotsifakos, Dimitrios
    Zinoviou, Xenofon
    Monachos, Stefanos
    Douligeris, Christos
    INTERACTIVE MOBILE COMMUNICATION TECHNOLOGIES AND LEARNING, 2018, 725 : 189 - 200
  • [2] Acceptance and Use of Game-Based Learning in Vocational Education and Training: An International Survey
    Schmitz, Birgit
    Felicia, Patrick
    Bignami, Filippo
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2015, 5 (04) : 50 - 63
  • [3] Game-based learning platform to enhance cybersecurity education
    Manzoor Ahmed Khan
    Adel Merabet
    Shamma Alkaabi
    Hesham El Sayed
    Education and Information Technologies, 2022, 27 : 5153 - 5177
  • [4] Game-based learning platform to enhance cybersecurity education
    Khan, Manzoor Ahmed
    Merabet, Adel
    Alkaabi, Shamma
    El Sayed, Hesham
    EDUCATION AND INFORMATION TECHNOLOGIES, 2022, 27 (04) : 5153 - 5177
  • [5] Using Digital Game-Based Learning to Improve the Academic Efficiency of Vocational Education students
    Roodt, Sumarie
    Ryklief, Yusuf
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2019, 9 (04) : 45 - 69
  • [6] GAME-BASED LEARNING FOR EDUCATION AND TRAINING IN THE HEALTH SECTOR
    Messineo, L.
    Allegra, M.
    Alessi, N.
    2011 4TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI), 2011, : 3341 - 3353
  • [7] DEVELOPMENT OF A GAME-BASED MOBILE LEARNING APPLICATION TO SUPPORT MIGRANT LEARNERS IN VOCATIONAL EDUCATION AND TRAINING (VET)
    Vaupel, Steffen
    INTED2016: 10TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2016, : 2700 - 2710
  • [8] The Identification of the Potential of Game-based Learning in Vocational Education within the Context of the Project "Play the Learning Game"
    Pauschenwein, J.
    Goldgruber, E.
    Sfiri, A.
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2013, 8 (01): : 20 - 23
  • [9] Interactive video game platform for game-based learning
    Chang, Han-Bin
    Hsu, Hui-Huang
    Chao, Louis R.
    ADVANCES IN WEB BASED LEARNING - ICWL 2008, PROCEEDINGS, 2008, 5145 : 232 - 240
  • [10] Punnett Farms: Developing An Immersive Educational Game-Based Platform for Learning Genetics
    Low, Henry G. H.
    Ellefson, Marina
    SIMULATION & GAMING, 2024, 55 (02) : 302 - 322