From interactive surfaces to interactive game pieces in hybrid board games

被引:5
|
作者
Mora, Simone [1 ]
di Loreto, Ines [2 ]
Divitini, Monica [1 ]
机构
[1] Norwegian Univ Sci & Technol, Dept Comp & Informat Sci, 7 Sem Saealandsvei, N-7491 Trondheim, Norway
[2] Univ Technol Troyes, ICD, 12 Rue Marie Curie, F-10004 Troyes, France
关键词
Tangible user interface; hybrid board game; interactive objects; pervasive gaming; ubiquitous computing;
D O I
10.3233/AIS-160396
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Recent advances in interactive surfaces and Tangible User Interfaces (TUIs) have created new opportunities for hybrid board games that aim at mixing the social affordances of traditional board games with the interactivity of video games. Within this area of research, we propose an approach centered on the concepts of tokens, constraints, spatial expressions, and interaction events. Rather than using interactive surfaces as the primary interaction medium, our approach relies on physical manipulation of interactive, computer-augmented game pieces on conventional surfaces. The design of our approach has been informed by a literature review that took into account 27 hybrid board games from both academia and industry. This review allowed us to identify technology strands used to implement interactive board games and discuss the pros and cons of the different alternatives in the design space. After describing our approach, we report how it was applied to the design and development of a game for training emergency workers. Building on feedback from user evaluations and our experience with the development, we outline design opportunities and challenges of the approach.
引用
收藏
页码:531 / 548
页数:18
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