共 50 条
- [31] Towards a Game-Chatbot: Extending the Interaction in Serious Games PROCEEDINGS OF THE 6TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2012, : 525 - 532
- [32] Codesign towards a conceptual proposal for a serious game in environmental education ETIC NET-REVISTA CIENTIFICA ELECTRONICA DE EDUCACION Y COMUNICACION EN LA SOCIEDAD DEL CONOCIMIENTO, 2022, 22 (02): : 360 - 385
- [33] Towards the development of a serious game that targets psychological stressors of the workplace 2017 IEEE 5TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH), 2017,
- [35] Towards a Construction and Validation of a Serious Game Product Quality Model 2015 IEEE 7TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES), 2015, : 60 - 67
- [36] Towards Serious Game Content-Extraction for a Pedagogical Evaluation 2017 IEEE 17TH INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT), 2017, : 178 - 179
- [39] BITInLine: A Serious Game to Enhance Business Information Technology and Strategy Alignment PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON GAME BASED LEARNING (ECGBL 2021), 2021, : 141 - 150
- [40] Boosting entrepreneurial intention of university students: Is a serious business game the key? INTERNATIONAL JOURNAL OF MANAGEMENT EDUCATION, 2021, 19 (03):