Optimal pruning quad-tree block-based binary shape coding

被引:0
|
作者
Shen, Zhenliang [1 ]
Frater, Michael [1 ]
Arnold, John [1 ]
机构
[1] Univ New S Wales, Univ Coll, Sch ITEE, Kensington, NSW 2033, Australia
关键词
quad-tree; CAE; adaptive arithmetic coding;
D O I
暂无
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
In object-based video coding, shape masks are used to specify the shape of a video object. The binary shape means each pixel is either background or object. In this paper, we present a new lossless block-based coding algorithm for binary shapes that combines a quad-tree structure with block-based arithmetic coding; an optimal pruning quad-tree structure searching algorithm is proposed to further reduce the spatial redundancy of quad-tree blocks. Experimental results demonstrate that this new approach provides a saving in bits generated between approximately 40-75% compared to the MPEG-4 binary shape coding algorithm.
引用
收藏
页码:3233 / 3236
页数:4
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