Cybertext redux: using digital game-based learning to teach L2 vocabulary, reading, and culture

被引:48
|
作者
Neville, David O. [1 ]
Shelton, Brett E. [2 ]
McInnis, Brian [3 ]
机构
[1] Elon Univ, Dept Foreign Languages, Elon, NC 27244 USA
[2] Utah State Univ, Dept Instruct Technol & Learning Sci, Logan, UT 84322 USA
[3] Univ No Iowa, Dept Modern Languages, Cedar Falls, IA 50614 USA
关键词
digital game-based learning (DGBL); CALL; instruction of reading; vocabulary; and culture;
D O I
10.1080/09588220903345168
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The essay reports on a mixed-methods study using an interactive fiction (IF) game to teach German vocabulary, reading, and culture to university students. The study measured knowledge retention and transfer, and evaluated the attitudes of students toward the game. The results tentatively indicate that contextualized, immersive role play may have helped students to learn. Nevertheless, most students were apprehensive about the game as a learning platform given the departure from traditional instruction. New research findings related to the software design and development process, and student involvement in this process, are also discussed.
引用
收藏
页码:409 / 424
页数:16
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