Embodied metaphors in tangible interaction design

被引:79
|
作者
Bakker, Saskia [1 ]
Antle, Alissa N. [2 ]
van den Hoven, Elise [1 ]
机构
[1] Eindhoven Univ Technol, Dept Ind Design, NL-5600 MB Eindhoven, Netherlands
[2] Simon Fraser Univ, Sch Interact Arts & Technol, Surrey, BC, Canada
基金
加拿大自然科学与工程研究理事会;
关键词
Interaction design and children; Tangible user interfaces; Embodied interaction; Design research; People-centered approach; Embodied schemata; Metaphor; Interactive learning systems; Musical sound education;
D O I
10.1007/s00779-011-0410-4
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
For centuries, learning and development has been supported by physical activity and manipulating physical objects. With the introduction of embedded technologies, opportunities for employing tangible or embodied interaction for learning and development have emerged. As a result of previous research, we have seen that interaction models based on embodied knowledge (through embodied metaphors) can support children's learning in abstract domains. Although metaphorical mappings are promoted in tangible and embodied interaction research, little is known about how to identify embodied metaphors, or how to implement them effectively into interaction models. In this paper, we introduce a people-centered, iterative approach to the design of tangible learning systems with embodied metaphor-based mappings. As a design case, we implemented our approach to the design of Moving Sounds (MoSo) Tangibles; a tangible system for learning abstract sound concepts. The system consists of a set of interactive tangibles with which children can manipulate pitch, volume, and tempo of ongoing tones. In a user study with 39 participants, we found that all children were able to reproduce sound samples with MoSo Tangibles.
引用
收藏
页码:433 / 449
页数:17
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