Exergaming in mixed reality for the rehabilitation of ataxic patients

被引:11
|
作者
Franzo', Michela [1 ]
Pascucci, Simona [1 ,2 ]
Serrao, Mariano [3 ]
Marinozzi, Franco [1 ]
Bini, Fabiano [1 ]
机构
[1] Sapienza Univ Rome, Dept Mech & Aerosp Engn, Ind Bioengn Lab, Rome, Italy
[2] Italian Natl Inst Hlth, Natl Ctr Clin Excellence Healthcare Qual & Safety, Rome, Italy
[3] Sapienza Univ Rome, Rehabil Ctr Policlin Italia, Dept Med & Surg Sci & Biotechnol, Rome, Italy
来源
2022 IEEE INTERNATIONAL SYMPOSIUM ON MEDICAL MEASUREMENTS AND APPLICATIONS (MEMEA 2022) | 2022年
关键词
Mixed Reality; Neurorehabilitation; Home-Care; ataxic patients; wearable sensors; PARKINSONS-DISEASE; GAIT; HARMONY;
D O I
10.1109/MEMEA54994.2022.9856552
中图分类号
R318 [生物医学工程];
学科分类号
0831 ;
摘要
Background: The purpose of a rehabilitation device is to generate tasks among cognitive difficulty stimulating the area of the cerebellum with no-automatics tasks when the situation is new to subject. An emerging technology, which overcomes these shortcomings, is the Mixed Reality. The aim of the study is to evaluate a possible updating of the prototype for rehabilitation of ataxic patients implementing exergame in Mixed Reality. Material and Methods: The version of the prototype based on Microsoft Kinect device and Arduino board with accelerometer/gyroscope sensor, presented in the previous congress, is compared with a reproduction of the same exergame in Mixed Reality environment with the HoloLens (TM) 2. The exergame consists in a pointing and reaching exercise to improve the control of upper limb during daily-life actions. Two subject performed the same exercise on the two different systems to investigate the differences between the systems. Results and Conclusion: The evaluation between the two systems was set up by analysing the differences between the subject's performances with the Kinect-based prototype and the HoloLens application: 3D trajectories and kinematics quantities. Despite of the restricted area of work, the high sample rate of HoloLens permits to follow much-unexpected patient's movements. The application of Mixed Reality for specific rehabilitation allows considering the requests of the therapists and the need of the patient to be always connected with the real world around him instead that in a total virtual space without real reference.
引用
收藏
页数:5
相关论文
共 50 条
  • [31] An Adaptive Mixed Reality Training System for Stroke Rehabilitation
    Duff, Margaret
    Chen, Yinpeng
    Attygalle, Suneth
    Herman, Janice
    Sundaram, Hari
    Qian, Gang
    He, Jiping
    Rikakis, Thanassis
    IEEE TRANSACTIONS ON NEURAL SYSTEMS AND REHABILITATION ENGINEERING, 2010, 18 (05) : 531 - 541
  • [32] A Scoping Review of The Efficacy of Virtual Reality and Exergaming on Patients of Musculoskeletal System Disorder
    Lin, Hui-Ting
    Li, Yen-, I
    Hu, Wen-Pin
    Huang, Chun-Cheng
    Du, Yi-Chun
    JOURNAL OF CLINICAL MEDICINE, 2019, 8 (06)
  • [33] Terrain Synthesis for Treadmill Exergaming in Virtual Reality
    Li, Wanwan
    2023 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW, 2023, : 263 - 269
  • [34] Comparison of Oculus Rift and HTC Vive: Feasibility for Virtual Reality-Based Exploration, Navigation, Exergaming, and Rehabilitation
    Borrego, Adrian
    Latorre, Jorge
    Alcaniz, Mariano
    Llorens, Roberto
    GAMES FOR HEALTH JOURNAL, 2018, 7 (03) : 151 - 156
  • [35] PhyRe Up! A System Based on Mixed Reality and Gamification to Provide Home Rehabilitation for Stroke Patients
    Gmez-Portes, Cristian
    Carneros-Prado, D.
    Albusac, Javier
    Castro-Schez, Jose J.
    Glez-Morcillo, C.
    Vallejo, David
    IEEE ACCESS, 2021, 9 : 139122 - 139137
  • [36] Heading Home - Adapting a Clinical Mixed-Reality Rehabilitation System for Patients' Home Use
    Heinrich, Chris
    Langlotz, Tobias
    Regenbrecht, Holger
    ADJUNCT PROCEEDINGS OF THE 2019 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT 2019), 2019, : 426 - 430
  • [37] Stroke Rehabilitation through Proxy Agency and Embodiment in Mixed Reality
    Banaga, Seth Grace
    O'Sullivan, Carol
    2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT (ISMAR-ADJUNCT 2022), 2022, : 964 - 967
  • [38] Enhancing Long-Term Motivation of Cardiac Patients by Applying Exergaming in Rehabilitation Training
    Volmer, Joe
    Burkert, Malte
    Krumm, Heiko
    Abodahab, Abdurrahman
    Dinklage, Patrick
    Feltmann, Marius
    Kroeger, Chris
    Panta, Pernes
    Schaefer, Felix
    Scheidt, David
    Sellung, Marcel
    Singerhoff, Hauke
    Steingrefer, Christofer
    Schmidt, Thomas
    Hoffmann, Jan-Dirk
    Willemsen, Detlev
    Reiss, Nils
    PHEALTH 2017, 2017, 237 : 183 - 187
  • [39] Sensorimotor Enhancement with a Mixed Reality System for Balance and Mobility Rehabilitation
    Fung, Joyce
    Perez, Claire F.
    2011 ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY (EMBC), 2011, : 6753 - 6757
  • [40] Gamification of Upper Limb Rehabilitation in Mixed-Reality Environment
    Pillai, Aditya
    Sunny, Md Samiul Haque
    Shahria, Md Tanzil
    Banik, Nayan
    Rahman, Mohammad Habibur
    APPLIED SCIENCES-BASEL, 2022, 12 (23):