ViWoSG: A distributed scene graph of ultramassive distributed virtual environments

被引:4
|
作者
Wang GuoPing [1 ]
Li Sheng
Wang ShaoRong
Lu Bin
Li WenHang
机构
[1] Peking Univ, Key Lab Machine Percept & Intelligent, MOE, Beijing 100871, Peoples R China
来源
基金
中国国家自然科学基金;
关键词
VR; distributed system; scene graph; ultra-massive; distributed scene graph;
D O I
10.1007/s11432-009-0071-3
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
An ultra-massive distributed virtual environment generally consists of ultra-massive terrain data and a large quantity of objects and their attribute data, such as 2D/3D geometric models, audio/video, images, vectors, characteristics, etc. In this paper, we propose a novel method for constructing distributed scene graphs with high extensibility. Thismethod can support high concurrent interaction of clients and implement various tasks such as editing, querying, accessing and motion controlling. Some application experiments are performed to demonstrate its efficiency and soundness.
引用
收藏
页码:457 / 469
页数:13
相关论文
共 50 条
  • [31] A distributed virtual machine for parallel graph reduction
    Kelly, Peter M.
    Coddington, Paul D.
    Wendelborn, Andrew L.
    EIGHTH INTERNATIONAL CONFERENCE ON PARALLEL AND DISTRIBUTED COMPUTING, APPLICATIONS AND TECHNOLOGIES, PROCEEDINGS, 2007, : 331 - 338
  • [32] Consensus Based Networking of Distributed Virtual Environments
    Friston, Sebastian
    Griffith, Elias
    Swapp, David
    Julier, Simon
    Irondi, Caleb
    Jjunju, Fred
    Ward, Ryan
    Marshall, Alan
    Steed, Anthony
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2022, 28 (09) : 3138 - 3153
  • [33] Collisions detection in distributed virtual reality environments
    Deligiannidis, L
    IC'03: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON INTERNET COMPUTING, VOLS 1 AND 2, 2003, : 600 - 601
  • [34] DiVES: A distributed support for networked virtual environments
    Bonotti, A.
    Genovali, L.
    Ricci, L.
    20TH INTERNATIONAL CONFERENCE ON ADVANCED INFORMATION NETWORKING AND APPLICATIONS, VOL 1, PROCEEDINGS, 2006, : 107 - +
  • [35] Delayed state consistency in distributed virtual environments
    Peng, YX
    Zhang, YJ
    Li, SK
    GRID AND COOPERATIVE COMPUTING GCC 2004 WORKSHOPS, PROCEEDINGS, 2004, 3252 : 761 - 767
  • [36] Virtual Collaborative Environments with Distributed Multitouch Support
    Ardaiz, Oscar
    Arroyo, Ernesto
    Righi, Valeria
    Galimany, Oriol
    Blat, Josep
    EICS 2010: PROCEEDINGS OF THE 2010 ACM SIGCHI SYMPOSIUM ON ENGINEERING INTERACTIVE COMPUTING SYSTEMS, 2010, : 235 - 240
  • [37] Towards QoS specification for distributed virtual environments
    Matijasevic, M
    Gracanin, D
    Valavanis, KP
    Lovrek, I
    MELECON 2000: INFORMATION TECHNOLOGY AND ELECTROTECHNOLOGY FOR THE MEDITERRANEAN COUNTRIES, VOLS 1-3, PROCEEDINGS, 2000, : 132 - 135
  • [38] Distributed maintenance of mutable information for virtual environments
    Darlagiannis, V
    Mauthe, A
    Liebau, N
    Steinmetz, R
    3RD IEEE INTERNATIONAL WORKSHOP ON HAPTIC, AUDIO AND VISUAL ENVIRONMENTS AND THEIR APPLICATIONS - HAVE 2004, 2004, : 87 - 92
  • [39] Collaborative manual tasks in distributed virtual environments
    Keppler, Sebastian
    Israel, Johann Habakuk
    Wiese, Eva
    2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT (ISMAR-ADJUNCT 2022), 2022, : 950 - 953
  • [40] A framework to dynamically manage distributed virtual environments
    Fabre, Y
    Pitel, G
    Soubrevilla, L
    Marchand, E
    Géraud, T
    Demaille, A
    VIRTUAL WORLDS, 2000, 1834 : 54 - 64