Massively Multiplayer Online Games on Unreliable Resources

被引:0
|
作者
Nae, Vlad [1 ]
Koepfle, Lukas [1 ]
Prodan, Radu [1 ]
Iosup, Alexandru
机构
[1] Univ Innsbruck, A-6020 Innsbruck, Austria
关键词
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We have previously introduced a cloud-based model for Massively Multiplayer Online Games (MMOGs) operation, which allows small and medium enterprises to join the MMOG market through near-zero initial infrastructure investment. In this work we propose an architectural extension to this MMOG operational model designed to increase and guarantee the MMOG session availability through fault tolerance mechanisms.
引用
收藏
页数:2
相关论文
共 50 条
  • [41] Intelligent Path Finding for Avatars in Massively Multiplayer Online Games
    Ahmed, Dewan Tanvir
    Shirmohammadi, Shervin
    IEEE WORKSHOP ON COMPUTATIONAL INTELLIGENCE IN VIRTUAL ENVIRONMENTS, 2009, : 61 - 65
  • [42] Ruling the virtual world Governance in massively multiplayer online games
    Humphreys, Sal
    EUROPEAN JOURNAL OF CULTURAL STUDIES, 2008, 11 (02) : 149 - 171
  • [43] Massively multiplayer online games (MMOs) in the new media classroom
    Delwiche, Aaron
    EDUCATIONAL TECHNOLOGY & SOCIETY, 2006, 9 (03): : 160 - 172
  • [44] A dynamic load sharing algorithm for massively multiplayer online games
    Duong, TNB
    Zhou, SP
    ICON 2003: 11TH IEEE INTERNATIONAL CONFERENCE ON NETWORKS, 2003, : 131 - 136
  • [45] Player guild dynamics and evolution in massively multiplayer online games
    Chen, Chien-Hsun
    Sun, Chuen-Tsai
    Hsieh, Jilung
    CYBERPSYCHOLOGY & BEHAVIOR, 2008, 11 (03): : 293 - 301
  • [46] Multimedia traffic load distribution in massively multiplayer online games
    Im, Hyungjune
    Kim, Hyunchul
    Chon, Kilnam
    INFORMATION NETWORKING: ADVANCES IN DATA COMMUNICATIONS AND WIRELESS NETWORKS, 2006, 3961 : 873 - +
  • [47] Addiction to Massively Multiplayer Online Role-Playing Games
    Ng, BD
    Wiemer-Hastings, P
    Hastings, W
    CYBERPSYCHOLOGY & BEHAVIOR, 2004, 7 (03): : 298 - 299
  • [48] Protecting peer-to-peer-based massively multiplayer online games
    Susilo, Willy
    Chow, Yang-Wai
    Wiangsripanawan, Rungrat
    INTERNATIONAL JOURNAL OF COMPUTATIONAL SCIENCE AND ENGINEERING, 2015, 10 (03) : 293 - 305
  • [49] Surveillant Assemblages of Governance in Massively Multiplayer Online Games: A Comparative Analysis
    Kerr, Aphra
    De Paoli, Stefano
    Keatinge, Max
    SURVEILLANCE & SOCIETY, 2014, 12 (03) : 320 - 336
  • [50] Interaction networks and patterns of guild community in massively multiplayer online games
    Ang, Chee Siang
    SOCIAL NETWORK ANALYSIS AND MINING, 2011, 1 (04) : 341 - 353